macOS builds #267
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macOS is not supported. Why?
Currently my time is better spent on developing and maintaining Friction for Windows and Linux. |
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Public code does not build for macOS anymore (0.9.5 might). I have a local repo on one of my Mac's, based on 0.9.6-ish. So it's still possible to make a working build, but due to the cache/memory issue I have not bothered maintaining it. I could publish a 'mac' branch when I get the time, but there will be no official support. This could change in the future, but it's not a high priority from my POV. |
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So, had some spare time and a macbook on my lap... I was able to get |
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https://github.com/friction2d/friction/tree/macos Major blocker (cache/memory) has been fixed (req macOS12+) and several minor UI issues, but it's far from done. Some UI issues must be fixed (mouse/touch input) and the color picker/drop tool is broken (I will try to refactor this tool before 1.0 final). |
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New issue tracking macOS support: #272 |
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I was about to try Friction but I got surprised because there is no macOS version.
What is the blocker or just why you don't offer them? Any near future plans about it?
I think it would be a great addition to the final 1.0 version as it would embrace all mainstream OS in the market.
Thanks!
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