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    • Accompanying source code to our paper Fast Rendering of Parametric Objects on Modern GPUs
      C++
      MIT License
      0300Updated Oct 3, 2024Oct 3, 2024
    • GCGImages

      Public
      This reporsitory contains images used in our task descriptions for the course "Foundations of Computer Graphics", where we teach basic real-time rendering concepts in OpenGL and Vulkan
      0100Updated Oct 3, 2024Oct 3, 2024
    • Build the Shadertoy of Parametric Modeling
      Rust
      1452Updated Oct 2, 2024Oct 2, 2024
    • Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
      C++
      Other
      31399641Updated Aug 2, 2024Aug 2, 2024
    • Auto-Vk

      Public
      Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
      C++
      MIT License
      18283281Updated Aug 2, 2024Aug 2, 2024
    • C++
      MIT License
      1200Updated Aug 2, 2024Aug 2, 2024
    • C#
      BSD 3-Clause "New" or "Revised" License
      0407Updated May 2, 2024May 2, 2024
    • ppsurf

      Public
      Combining Patches and Point Convolutions for Detailed Surface Reconstruction
      Python
      MIT License
      42400Updated Apr 4, 2024Apr 4, 2024
    • Framework for Vulkan beginners, used in university education.
      C++
      MIT License
      96010Updated Mar 18, 2024Mar 18, 2024
    • Starter template for a Visual Studio-based project that uses the Auto-Vk-Toolkit rendering framework
      C++
      0000Updated Oct 31, 2023Oct 31, 2023
    • VulkanLaunchpadStarter

      Public template
      Starter template for a project based on Vulkan Launchpad
      C++
      Other
      82001Updated Sep 6, 2023Sep 6, 2023
    • TAA-STAR

      Public
      C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques
      C++
      48100Updated May 12, 2023May 12, 2023
    • FastMVR

      Public
      Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
      C++
      Other
      21300Updated Jul 31, 2022Jul 31, 2022
    • Python
      2500Updated Jun 9, 2022Jun 9, 2022
    • Fast cost volume post-processing for increased depth prediction in light-field imagery
      MATLAB
      MIT License
      0300Updated Mar 23, 2022Mar 23, 2022
    • Home of the polished EG'2021 live streaming software
      JavaScript
      1000Updated Feb 25, 2022Feb 25, 2022
    • 0000Updated Feb 14, 2022Feb 14, 2022
    • APBF

      Public
      Adaptive Position-Based Fluid Simulation, where particles split and merge dynamically.
      C++
      Other
      1700Updated Jan 24, 2022Jan 24, 2022
    • Focus

      Public
      A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering. Implemented in Vulkan 1.2 using VK_KHR_ray_tracing, based on Gears-Vk.
      C++
      11100Updated Dec 22, 2021Dec 22, 2021
    • Let's collect scripts that we use on the TUW deep learning cluster here.
      Shell
      GNU General Public License v3.0
      0200Updated May 6, 2021May 6, 2021
    • Vulkan Workshop, created for the CESCG 2020
      C++
      Other
      32300Updated May 15, 2020May 15, 2020
    • e186

      Public
      e186: A real-time rendering framework for OpenGL 4 and C++17
      C++
      Other
      41381Updated Mar 21, 2020Mar 21, 2020
    • Deep learning demo
      C++
      BSD 3-Clause "New" or "Revised" License
      21500Updated Oct 17, 2019Oct 17, 2019
    • A tool to conduct multiple choice exams
      C#
      MIT License
      0100Updated Aug 18, 2019Aug 18, 2019
    • Quantifying the Error of Light Transport Algorithms
      Python
      GNU General Public License v3.0
      01300Updated Jul 29, 2019Jul 29, 2019