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update-sdk.yml
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name: Update SDK & Network
on:
workflow_dispatch:
push:
branches:
- "stable"
jobs:
update-sdk:
runs-on: ubuntu-latest
steps:
- name: Clone server repository
uses: actions/checkout@v3
with:
clean: true
path: "Server"
submodules: recursive
token: ${{ secrets.CI_TOKEN }}
- name: Clone SDK repository
uses: actions/checkout@v3
with:
clean: true
repository: "openmultiplayer/open.mp-sdk"
path: "SDK"
ref: "master"
submodules: recursive
token: ${{ secrets.CI_TOKEN }}
- name: Update SDK files from server repository
if: always()
shell: bash
run: |
rm -rf ./SDK/include/*
mv -f ./Server/SDK/include ./SDK
cd SDK
git config user.name open.mp
git config user.email [email protected]
git add .
git commit -m "Update SDK" -m "with https://github.com/openmultiplayer/open.mp/commit/${{ github.sha }}" || true
git push || true
update-network:
runs-on: ubuntu-latest
steps:
- name: Clone server repository
uses: actions/checkout@v3
with:
clean: true
path: "Server"
submodules: recursive
token: ${{ secrets.CI_TOKEN }}
- name: Clone Network repository
uses: actions/checkout@v3
with:
clean: true
repository: "openmultiplayer/open.mp-network"
path: "Network"
ref: "master"
submodules: recursive
token: ${{ secrets.CI_TOKEN }}
- name: Update Network files from server repository
if: always()
shell: bash
run: |
rm -rf ./Network/*
mv -f ./Server/Shared/Network/* ./Network
cd Network
git config user.name open.mp
git config user.email [email protected]
git add .
git commit -m "Update Network" -m "with https://github.com/openmultiplayer/open.mp/commit/${{ github.sha }}" || true
git push || true