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games.yaml
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games.yaml
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type: seq
sequence:
- include: game
schema;game:
type: map
mapping:
name:
required: True
type: str
desc: Name of the clone
originals:
required: True
type: seq
sequence:
- type: str
unique: True
desc: Name(s) of games this clones
type:
required: True
type: str
enum: ['remake', 'clone', 'official', 'similar', 'tool']
repo:
required: False # Work towards making it True
type: str
desc: URL where the source code can be found; e.g. a GitHub project page
url:
type: str
desc: URL of the game's main page (if any; should be different from repo)
feed:
type: str
desc: URL of RSS/Atom feed for the game's news, or releases
development:
type: str
enum: ['complete', 'very active', 'active', 'sporadic', 'halted']
desc: |
Complete: development stopped but game is complete<br>
Very active: many commits within the past week<br>
Active: commits within the past month<br>
Sporadic: commits within the past year<br>
Halted: no commits within the past year
status:
type: str
enum: ['playable', 'semi-playable', 'unplayable']
desc: |
Playable: all major features working, full game can be completed<br>
Semi-playable: game runs and some parts of the game playable<br>
Unplayable: game cannot be played, e.g. can only load assets
multiplayer:
type: seq
sequence:
- type: str
enum: ['Competitive', 'Local', 'Online', 'LAN', 'Split-screen', 'Co-op', 'Hotseat', 'Matchmaking']
unique: True
content:
type: str
enum: ['commercial', 'free', 'open', 'swappable']
desc: |
Commercial: requires data from original game, which is not free<br>
Free: game data is free or can be obtained for free<br>
Open: game data has an open source license<br>
Swappable: game data is commercial but can be swapped with open source replacements
langs:
type: seq
desc: Main programming language(s) used for the game, e.g. C++
sequence:
- type: str
unique: True
frameworks:
type: seq
desc: Framework(s) or engine(s) used for the game, e.g. SDL2
sequence:
- type: str
unique: True
licenses:
required: True
type: seq
sequence:
- include: licenses
unique: True
info:
type: str
desc: Any notable information about the game
added:
type: date
format: "%Y-%m-%d"
desc: Date when this game was first added to OSGC
updated:
required: True
type: date
format: "%Y-%m-%d"
desc: Date when this game entry was last updated in OSGC (use today's date)
images:
type: seq
sequence:
- type: str
pattern: https:\/\/.+
unique: True
desc: URLs of screenshots for the game (HTTPS only)
video:
type: map
mapping:
youtube:
type: str
range:
min: 11
max: 11
desc: 11-char video ID e.g. for https://www.youtube.com/watch?v=DowgWKtGAD8, use "DowgWKtGAD8"
vimeo:
type: int
desc: Numeric video ID e.g. for https://vimeo.com/10245458, use "10245458"
moddb:
type: int
desc: Numeric video ID; copy the embed code, look for e.g. https://www.moddb.com/media/iframe/535281, use "535281"
indiedb:
type: int
desc: Numeric video ID; copy the embed code, look for e.g. https://www.indiedb.com/media/iframe/535281, use "535281"
# Based on SPDX license codes
# https://spdx.org/licenses/
schema;licenses:
type: str
enum: [
'Custom', # Catch-all for custom licenses
'Multiple', # Catch-all for multiple licenses
'PD', # Public Domain
'As-is', # Catch-all for as-is, as-available licenses
'AFL3', # Academic Free License
'AGPL3',
'Apache',
'Artistic',
'BSD',
'BSD2',
'BSD4',
'BSL',
'bzip2',
'CC0',
'CC-BY',
'CC-BY-NC',
'CC-BY-NC-ND',
'CC-BY-NC-SA',
'CC-BY-SA',
'GPL1',
'GPL2',
'GPL3',
'IJG', # Independent JPEG Group License
'ISC',
'JRL', # Java Research License
'LGPL2',
'LGPL3',
'Libpng',
'MAME', # MAME or MAME-like License
'MIT',
'MPL', # Mozilla Public License
'MS-PL', # Microsoft Public License
'NGPL', # Nethack General Public License,
'OFL', # SIL Open Font License
'Unlicense',
'WTFPL', # Do What The F*ck You Want To Public License
'Zlib',
]