You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As of 0.7.x, there are basically two separate input handling subsystems; one for the UI and one for the actual game. Both of these have various issues;
Limited configurability. (Basic key binding config added recently, but that's all there is.)
Two different subsystems!?
The game input handler does parts of the decoding/combining on the wrong level, so for example, we can't temporarily disable mouse control without resetting and losing "stick" direction, regardless of actual source.
UI input lacks key repeat emulation. (This was once handled by SDL 1.2, but SDL2 doesn't have that feature.)
Maybe simply grab the input code (with config GUI) from Eelium/Kobo II, after incorporating EEL? Bonus: If people want really weird input configs, they can hack the scripts.
The text was updated successfully, but these errors were encountered:
As of 0.7.x, there are basically two separate input handling subsystems; one for the UI and one for the actual game. Both of these have various issues;
Maybe simply grab the input code (with config GUI) from Eelium/Kobo II, after incorporating EEL? Bonus: If people want really weird input configs, they can hack the scripts.
The text was updated successfully, but these errors were encountered: