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snr.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>D3-Celestial Supernova Remnants</title>
<script type="text/javascript" src="../lib/d3.min.js"></script>
<script type="text/javascript" src="../lib/d3.geo.projection.min.js"></script>
<script type="text/javascript" src="../celestial.min.js"></script>
<link rel="stylesheet" href="../celestial.css">
</head>
<body>
<div style="overflow:hidden;margin:0 auto;"><div id="celestial-map"></div></div>
<div id="celestial-form"></div>
<script type="text/javascript">
// Some prettifying styles
var config = {
projection: "aitoff",
transform: "galactic",
background: { fill: "#fff", stroke: "#000", opacity: 1, width: 1 },
datapath: "https://ofrohn.github.io/data/",
stars: {
colors: false,
names: false,
style: { fill: "#000", opacity:1 },
limit: 6,
size: 5
},
dsos: { show: false, size: 10 },
mw: {
style: { fill:"#996", opacity: 0.1 }
},
};
// Asterisms canvas style properties for lines and text
var pointStyle = {
stroke: "rgba(255, 0, 204, 1)",
fill: "rgba(255, 0, 204, 0.15)"
},
textStyle = {
fill:"rgba(255, 0, 204, 1)",
font: "normal bold 15px Helvetica, Arial, sans-serif",
align: "left",
baseline: "bottom"
};
// JSON structure of the object to be displayed, in this case
// the Summer Triangle between Vega, Deneb and Altair
var jsonSnr = {
"type":"FeatureCollection",
// this is an array, add as many objects as you want
"features":[
{"type":"Feature",
"id":"SomeDesignator",
"properties": {
// Name
"name":"Some Name",
// Size in arcminutes
"dim": 10
}, "geometry":{
// the line object as an array of point coordinates
"type":"Point",
"coordinates": [-80.7653, 38.7837]
}
}
]};
// Closest distance between labels
var PROXIMITY_LIMIT = 20;
Celestial.add({
type:"json",
file:"https://ofrohn.github.io/data/dsos.20.json",
callback: function(error, json) {
if (error) return console.warn(error);
// Load the geoJSON file and transform to correct coordinate system, if necessary
var dsos = Celestial.getData(json, config.transform);
// Add to celestiasl objects container in d3
Celestial.container.selectAll(".snrs")
.data(dsos.features.filter(function(d) {
return d.properties.type === 'snr'
}))
.enter().append("path")
.attr("class", "snr");
// Trigger redraw to display changes
Celestial.redraw();
},
redraw: function() {
var m = Celestial.metrics(), // Get the current map size in pixels
// empty quadtree, will be used for proximity check
quadtree = d3.geom.quadtree().extent([[-1, -1], [m.width + 1, m. height + 1]])([]);
// Select the added objects by class name as given previously
Celestial.container.selectAll(".snr").each(function(d) {
// If point is visible (this doesn't work automatically for points)
if (Celestial.clip(d.geometry.coordinates)) {
// get point coordinates
var pt = Celestial.mapProjection(d.geometry.coordinates);
// object radius in pixel, could be varable depending on e.g. magnitude
var r = Math.pow(parseInt(d.properties.dim) * 0.25, 0.5);
// draw on canvas
// Set object styles
Celestial.setStyle(pointStyle);
// Start the drawing path
Celestial.context.beginPath();
// Thats a circle in html5 canvas
Celestial.context.arc(pt[0], pt[1], r, 0, 2 * Math.PI);
// Finish the drawing path
Celestial.context.closePath();
// Draw a line along the path with the prevoiusly set stroke color and line width
Celestial.context.stroke();
// Fill the object path with the prevoiusly set fill color
Celestial.context.fill();
// Find nearest neighbor
var nearest = quadtree.find(pt);
// If neigbor exists, check distance limit
if (!nearest || distance(nearest, pt) > PROXIMITY_LIMIT) {
// Nothing too close, add it and go on
quadtree.add(pt)
// Set text styles
Celestial.setTextStyle(textStyle);
// and draw text on canvas with offset
Celestial.context.fillText(d.properties.name, pt[0] + r + 2, pt[1] + r + 2);
}
}
});
}
});
// Simple point distance function
function distance(p1, p2) {
var d1 = p2[0] - p1[0],
d2 = p2[1] - p1[1];
return Math.sqrt(d1 * d1 + d2 * d2);
}
Celestial.display(config);
</script>
<footer id="d3-celestial-footer">
<p><a href="https://github.com/ofrohn/d3-celestial"><b>D3-Celestial</b></a> released under <a href="http://opensource.org/licenses/BSD-3-Clause">BSD license</a>. Copyright 2015-19 <a href="http://armchairastronautics.blogspot.com/" rel="author">Olaf Frohn</a>.</p>
</footer>
</body>
</html>