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If my screen layout in blender shows uv editor and 3d viewport side by side magic uv gives an error and can't measure the density.
Traceback (most recent call last):
File "\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\uv_magic_uv\ui\uvedit_editor_enhance.py", line 105, in draw
if sc.muv_uvcloc_enabled:
AttributeError: 'Scene' object has no attribute 'muv_uvcloc_enabled'
location: :-1
My use case:
I need a 1mx1m mapping for the objects to export to a game engine.
Would it be possible to add an option to set density by number? Just type in the measure?
Till now i was going to add a plane for every project (1mx1m) unwrap and measure it. Then apply to all my objects. Version 5 now also wants a texture added to the measured object and its hidden in the interface, so you need many more klicks to get the 1m x1m measure.
The text was updated successfully, but these errors were encountered:
If my screen layout in blender shows uv editor and 3d viewport side by side magic uv gives an error and can't measure the density.
Same as #79
For now, can you use the unstable version instead.
Sorry for inconvenience.
I need a 1mx1m mapping for the objects to export to a game engine.
Would it be possible to add an option to set density by number? Just type in the measure?
Yes, you can do it.
Please change the Mode option to User, and you can change the target density as you like.
Does this meet your requirement?
If you have any trouble, please tell me.
If my screen layout in blender shows uv editor and 3d viewport side by side magic uv gives an error and can't measure the density.
My use case:
I need a 1mx1m mapping for the objects to export to a game engine.
Would it be possible to add an option to set density by number? Just type in the measure?
Till now i was going to add a plane for every project (1mx1m) unwrap and measure it. Then apply to all my objects. Version 5 now also wants a texture added to the measured object and its hidden in the interface, so you need many more klicks to get the 1m x1m measure.
The text was updated successfully, but these errors were encountered: