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Unauthorized App #3
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Hi @Shadowless422 , I am trying to publish this to the store it's under review by the Overwer team. To install any non-store app you need to get a whitelist as a developer. Then you can Load the app as "unpacked extension". Read more about getting whitelist: https://overwolf.github.io/start/getting-started/sdk-introduction#get-whitelisted-as-a-developer Read more about loading unpacked extension: https://overwolf.github.io/start/basic-app/sample-app#5-load-the-app-as-unpacked-extension |
Thank you, can’t wait for it to be on Overwolf! I take this opportunity to ask you the things I wanted to test myself:
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Thank you for your interest in this project.
Right now it will reset to be full cool down.
It will have the same logic no matter whether your teammate or you ping the spells because it reads from chat. However, I will be waiting for the user feedback to improve the logic so feel free to discuss and tell me what you want for the plugin. |
Well, about the behavior when a spell gets pinged multiple times, I think that it would be better if the timer wouldn’t get reset everytime, but only if, say, 30 seconds or less are left because you or others could have pinged the spell after a teamfight, or in general after some time, or maybe the enemy has some source of CD. Others suggestion I could give you (which ofc are just my personal opinions) are:
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@Shadowless422 Thank you for the suggestion I will improve that once the store is approved. The 1 and 2 are possible. for the opponent rune, I didn't see an API to get it. I think just an estimate timer is fine because the ping is not gonna be the accurate time. |
When trying to install the build in Overwolf, it stops me from doing that since the app comes from an unauthorized source.
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