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TetrisAI.pde
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TetrisAI.pde
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final int CELL_SIZE = 40;
final int ROWS = 20;
final int COLS = 10;
final int FPS = 300;
final int HIDDEN_LAYERS = 1;
final int HIDDEN_NODES = 4;
final boolean HUMAN_PLAY = false;
final boolean CHECK_NEXT = true;
final boolean GUIDE = false;
final int[][][] tetrominos = {
{{1, 1, 1},
{0, 1, 0}},
{{0, 2, 2},
{2, 2, 0}},
{{3, 3, 0},
{0, 3, 3}},
{{4, 0, 0},
{4, 4, 4}},
{{0, 0, 5},
{5, 5, 5}},
{{6, 6, 6, 6}},
{{7, 7},
{7, 7}}
};
final color[] colors = { color(0,0,0), color(255,0,0), color(0,255,0), color(0,0,255), color(255,255,0), color(255,0,255), color(0, 255,255), color(255,255,255) };
int highscore = 0;
float mutation_rate = 0.05;
float default_mutation_rate = mutation_rate;
Population pop;
Tetris player;
void settings() {
size(920,880);
}
void setup() {
frameRate(FPS);
if(HUMAN_PLAY)
player = new Tetris();
else
pop = new Population(200);
}
void draw() {
background(0);
if(HUMAN_PLAY) {
player.update();
player.show_game();
player.show_next();
if(player.dead) {
highscore = player.score;
player = new Tetris();
}
} else {
if(pop.is_done()) {
int new_highscore = pop.find_best_tetris().score;
if(new_highscore > highscore)
highscore = new_highscore;
pop.natural_selection();
} else{
pop.update();
pop.show();
}
stroke(0);
fill(255);
textSize(30);
textAlign(LEFT);
text("Generation : "+pop.gen,100,460);
text("Mutation Rate : "+mutation_rate*100+"%",100,500);
text("Species: "+pop.best_tetris.species_id, 100,540);
}
show();
}
void show() {
//WALL
stroke(0);
for(int i = 0; i < ROWS+2; i++) {
fill(100);
rect(0,i*CELL_SIZE, CELL_SIZE, CELL_SIZE);
rect(440,i*CELL_SIZE, CELL_SIZE, CELL_SIZE);
rect(880,i*CELL_SIZE, CELL_SIZE, CELL_SIZE);
}
for(int i = 0; i < width/CELL_SIZE; i++) {
fill(100);
rect(40+i*CELL_SIZE,0, CELL_SIZE, CELL_SIZE);
rect(40+i*CELL_SIZE,840, CELL_SIZE, CELL_SIZE);
}
fill(255);
textAlign(LEFT);
textSize(30);
if(HUMAN_PLAY) {
text("Score: "+player.score, 100,90);
text("Lines: "+player.lines, 100,130);
text("Tetris: "+player.tetris, 100,170);
} else {
text("Score: "+pop.best_tetris.score, 100,90);
text("Lines: "+pop.best_tetris.lines, 100,130);
text("Tetris: "+pop.best_tetris.tetris, 100,170);
}
text("Highscore : "+highscore,100,210);
}
void keyPressed() {
if(key == CODED && HUMAN_PLAY) {
switch(keyCode) {
case UP:
player.move(0);
break;
case DOWN:
player.move(1);
break;
case LEFT:
player.move(2);
break;
case RIGHT:
player.move(3);
break;
}
}
}