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view.js
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view.js
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var rl = rl||{};
rl.view = (function() {
"use strict";
function TaxiView(model) {
var canvas;
var ctx;
var info;
var blockWidth = 0,
blockHeight = 0,
passenger = {
x:-1,
y:-1,
radius:25,
goalX:-1,
goalY:-1
};
var plot = null;
// functions
function initializeView(c) {
canvas = c;
ctx = canvas.getContext("2d");
info = $("#info").get(0);
// set the plot
plot = $.plot("#plot",[[]]);
}
function drawBackground(){
blockWidth = canvas.width/5;
blockHeight = canvas.height/5;
// add the four color place
// red
ctx.fillStyle = "rgb(255,0,0)";
ctx.fillRect (0*blockWidth, 0*blockHeight, blockWidth, blockHeight);
// green
ctx.fillStyle = "rgb(0,255,0)";
ctx.fillRect (4*blockWidth, 0*blockHeight, blockWidth, blockHeight);
// yellow
ctx.fillStyle = "rgb(255,255,0)";
ctx.fillRect (0*blockWidth, 4*blockHeight, blockWidth, blockHeight);
// blue
ctx.fillStyle = "rgb(0,0,255)";
ctx.fillRect (3*blockWidth, 4*blockHeight, blockWidth, blockHeight);
// draw the wall
ctx.fillStyle = "rgb(255,255,255)";
// first
drawLine(ctx, 2*blockWidth, 0, 2*blockWidth, 2*blockWidth);
drawLine(ctx, 1*blockWidth, 3*blockHeight, 1*blockWidth, 5*blockHeight);
drawLine(ctx, 3*blockWidth, 3*blockHeight, 3*blockWidth, 5*blockHeight);
}
function drawLine(ctx, start_x, start_y, end_x, end_y) {
ctx.beginPath();
ctx.moveTo(start_x,start_y);
ctx.lineTo(end_x,end_y);
ctx.closePath();
ctx.stroke();
}
function movement() {
//console.log(passenger);
var diffX = passenger.goalX - passenger.x;
var diffY = passenger.goalY - passenger.y;
//console.log("diffX and diffY are "+ diffX + "," + diffY);
// if we are at the position, we stop
if(diffX===0&&diffY===0)
return;
var speed = 12.5;
// move 5 pixels
var addX = diffX===0?0:(diffX>0?1:-1)*speed;
var addY = diffY===0?0:(diffY>0?1:-1)*speed;
passenger.x += addX;
passenger.y += addY;
ctx.clearRect(0,0,canvas.width,canvas.height);
drawBackground();
drawCircle(passenger.x, passenger.y, passenger.radius, true);
// why this works?
window.setTimeout( function() { VIEW.movement(); }, 50);
// and this not working?
// window.setTimeout(VIEW.movement(), 2000);
}
function drawPassenger(x, y) {
// convert the x, y location in grid world into the grid of canvas
var goalX = x*blockWidth+0.5*blockWidth;
var goalY = y*blockHeight+0.5*blockHeight;
passenger.x = goalX;
passenger.y = goalY;
drawCircle(passenger.x, passenger.y, passenger.radius, true, "black");
}
/*
function drawPassenger(x, y) {
console.log("drawPassenger");
console.log("x is "+x+", and y is "+y);
var goalX = x*blockWidth+0.5*blockWidth;
var goalY = y*blockHeight+0.5*blockHeight;
// first time draw the passenger
if(passenger.x===-1&&passenger.y===-1) {
console.log("first time drawing");
// convert the x, y location in grid world into the grid of canvas
passenger.x = goalX;
passenger.y = goalY;
drawCircle(passenger.x, passenger.y, passenger.radius, true, "black");
}
else { // moving use animation
console.log("not first time drawing");
passenger.goalX = goalX;
passenger.goalY = goalY;
movement();
}
}*/
function drawDestination(x,y){
var centerX = x*blockWidth+0.5*blockWidth;
var centerY = y*blockHeight+0.5*blockHeight;
darwT(centerX, centerY);
}
function darwT(x, y) {
ctx.font = "96px serif";
ctx.fillStyle = "purple";
// adjust the location of letter T
var offsetX = -30;
var offsetY = 30;
ctx.fillText("T", x+offsetX, y+offsetY);
}
function drawCircle(x, y, r, filled, color) {
ctx.fillStyle = color;
ctx.strokeStyle = color;
ctx.beginPath();
ctx.arc(x,y,r,0,2*Math.PI);
ctx.closePath();
if(filled)
ctx.fill();
else
ctx.stroke();
}
function drawTaxi(x, y) {
// convert the x, y location in grid world into the grid of canvas
var centerX = x*blockWidth+0.5*blockWidth;
var centerY = y*blockHeight+0.5*blockHeight;
var radius = 40;
drawCircle(centerX, centerY, radius, false, "black");
}
function reset() {
passenger.x = -1;
passenger.y = -1;
passenger.goalX = -1;
passenger.goalY = -1;
}
function updateStatus(status) {
// first clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBackground();
drawDestination(status.desX, status.desY);
drawTaxi(status.x, status.y);
drawPassenger(status.passengerX, status.passengerY);
}
function initGame(agent) {
model.init(agent);
updateStatus(model.getPositionStatus());
updateInfo();
//updatePlot();
}
function nextStep() {
// make one step
model.update();
// update the view
updateStatus(model.getPositionStatus());
updateInfo();
updatePlot();
}
function updatePlot() {
plot.setData([model.getGameStepsData()]);
plot.setupGrid()
plot.draw();
}
function updateInfo() {
// first get the agent
var agent = model.getAgent();
// then get the last action took
var lastAction = agent.getLastAction();
lastAction = model.actionSet[lastAction];
// get the corresponding action before and after update
var oldValue = agent.getLastActionQValueBeforeUpdate();
oldValue = oldValue.toFixed(3);
var newValue = agent.getLastActionQValueAfterUpdate();
newValue = newValue.toFixed(3);
var string = "<p>iteration:"+ model.getIteration() +"</p>"
+"<p> Q Value: "+ oldValue + " --> "+ newValue + ", last action: " + lastAction+"</p>"
info.innerHTML = string;
}
// public method
return {
nextStep:nextStep,
initializeView:initializeView,
initGame:initGame,
drawBackground:drawBackground,
};
}
}());