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Basics.fbs
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Basics.fbs
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/*
* Copyright 2020 James Courtney
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Declare FlatSharp attributes.
attribute "fs_vector";
attribute "fs_serializer";
attribute "fs_valueStruct";
namespace Samples.Basics;
enum Color : byte
{
Red = 0,
Green = 1,
Blue = 2,
}
// Structs are fixed-size objects whose schema may not change. Structs
// are highly efficient to read and write, though they cannot be versioned.
// Unions of structs can help with versioning.
struct Vec3 (fs_valueStruct) // fs_valueStruct tells FlatSharp to generate a C# struct (value type) instead of a class
{
x : float;
y : float;
z : float;
}
// Tables are extensible objects that can be extended and have their schema evolved over time.
// Unlike structs, they are not read all at once and not all fields have to be present.
table Weapon
{
name : string;
damage : short;
}
// Unions (Discriminated Unions) are equivalent to Protobuf's oneof.
// A union will only have one of the items set.
union Equipped
{
Weapon,
Item : string
}
table Monster (fs_serializer) // Tell FlatSharp to generate a serializer for this type.
{
color : Color;
pos : Vec3;
mana : short = 150;
HP : short = 100;
name : string;
friendly : bool = false (deprecated);
inventory : [ ubyte ] (fs_vector:"Memory");
weapons : [ Weapon ];
equipped : Equipped;
path : [ Vec3 ];
mana_regen_rate : double;
secondary_color : Color;
}