Source SDK repository separated from the engine #206
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LegendaryGuard
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I've some news, I updated the forked SDK (I made a branch to distinguish the updates and check the build workflows): https://github.com/LegendaryGuard/source-sdk-2022/tree/2023-update I checked this fork, it hadn't dx9sdk, so that caused errors when trying to build. After that, I fixed and everything is working a expected. |
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This discussion is related to #101 and can be considered as duplicated. If #101 issue is re-opened, let's delete this post and continue into #101 to find ways and solutions to solve that.
Wouldn't be great to have the SDK separated or having a separated SDK version from this main repository? Although, if it were treated as submodule, it would be splendid to use.
Also, I think getting separated the SDK, it would need documentation about how to compile with
waf
to avoid some people being confused with SDK 2013 build tools.I think using the SDK in this main repository would be using with the following command (I don't remember the other targets, but I believe that the compiled ones for game logic are these):
Not sure if that applies when exists a SDK repository being separated from the main repository, the build configuration may change the way of executing the parameters to use SDK repository.
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