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searchold.py
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searchold.py
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# search.py
# ---------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# ([email protected]) and Dan Klein ([email protected]).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel ([email protected]).
"""
In search.py, you will implement generic search algorithms which are called by
Pacman agents (in searchAgents.py).
"""
import util
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
any of the methods (in object-oriented terminology: an abstract class).
You do not need to change anything in this class, ever.
"""
def getStartState(self):
"""
Returns the start state for the search problem.
"""
util.raiseNotDefined()
def isGoalState(self, state):
"""
state: Search state
Returns True if and only if the state is a valid goal state.
"""
util.raiseNotDefined()
def getSuccessors(self, state):
"""
state: Search state
For a given state, this should return a list of triples, (successor,
action, stepCost), where 'successor' is a successor to the current
state, 'action' is the action required to get there, and 'stepCost' is
the incremental cost of expanding to that successor.
"""
util.raiseNotDefined()
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions.
The sequence must be composed of legal moves.
"""
util.raiseNotDefined()
def tinyMazeSearch(problem):
"""
Returns a sequence of moves that solves tinyMaze. For any other maze, the
sequence of moves will be incorrect, so only use this for tinyMaze.
"""
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s, s, w, s, w, w, s, w]
def depthFirstSearch(problem):
"""
Search the deepest nodes in the search tree first.
Your search algorithm needs to return a list of actions that reaches the
goal. Make sure to implement a graph search algorithm.
To get started, you might want to try some of these simple commands to
understand the search problem that is being passed in:
print("Start:", problem.getStartState())
print("Is the start a goal?", problem.isGoalState(problem.getStartState()))
print("Start's successors:", problem.getSuccessors(problem.getStartState()))
"""
"*** YOUR CODE HERE ***"
frontera = util.Stack()
# Just location, like [7, 7]
ini = problem.getStartState()
# (location, path)
nodoini = (ini, [])
frontera.push(nodoini)
nodosvisitados = set()
nodosvisitados.add(ini)
while not frontera.isEmpty():
# node[0] is location, while node[1] is path
actual = frontera.pop()
if problem.isGoalState(actual[0]):
return actual[1]
sucesores = problem.getSuccessors(actual[0])
for sucesor in sucesores:
if not sucesor[0] in nodosvisitados:
frontera.push((sucesor[0], actual[1] + [sucesor[1]]))
nodosvisitados.add(actual[0])
return None
def breadthFirstSearch(problem):
"""Search the shallowest nodes in the search tree first."""
"*** YOUR CODE HERE ***"
frontera = util.Queue()
ini = problem.getStartState()
nodoini = (ini, [])
frontera.push(nodoini)
nodosvisitados = set()
nodosvisitados.add(ini)
while not frontera.isEmpty():
actual = frontera.pop() #la posicion 0 tiene la ubicacion y en la pos 1 el camino
if problem.isGoalState(actual[0]):
return actual[1]
sucesores = problem.getSuccessors(actual[0])
for sucesor in sucesores:
if not sucesor[0] in nodosvisitados:
frontera.push((sucesor[0], actual[1] + [sucesor[1]]))
nodosvisitados.add(actual[0])
return None
def uniformCostSearch(problem):
"""Search the node of least total cost first."""
"*** YOUR CODE HERE ***"
frontera = util.PriorityQueue()
ini = problem.getStartState()
nodoini = (ini, [], 0)
frontera.push(nodoini, 0)
nodosvisitados = set()
while not frontera.isEmpty():
actual = frontera.pop()
if problem.isGoalState(actual[0]):
return actual[1]
if actual[0] not in nodosvisitados:
nodosvisitados.add(actual[0])
for sucesor in problem.getSuccessors(actual[0]):
if sucesor[0] not in nodosvisitados:
costo = actual[2] + sucesor[2]
frontera.push((sucesor[0], actual[1] + [sucesor[1]], costo), costo)
return None
def nullHeuristic(state, problem=None):
"""
A heuristic function estimates the cost from the current state to the nearest
goal in the provided SearchProblem. This heuristic is trivial.
"""
return 0
def aStarSearch(problem, heuristic=nullHeuristic):
"""Search the node that has the lowest combined cost and heuristic first."""
"*** YOUR CODE HERE ***"
frontera = util.PriorityQueue()
resultados = util.PriorityQueue()
ini = problem.getStartState()
nodoini = (ini, [], 0)
frontera.push(nodoini, 0)
nodosvisitados = set()
#nodosvisitados.add(ini)
while not frontera.isEmpty():
actual = frontera.pop()
if problem.isGoalState(actual[0]):
#print("Resultado: Nodo = "+str(actual[0])+"\n Mov = "+str(actual[1]) + "\n Costo= "+str(actual[2]))
#resultados.push((actual[0],actual[1]),actual[2])
return actual[1]
else:
if actual[0] not in nodosvisitados:
nodosvisitados.add(actual[0])
print("Sucesores de "+str(actual[0])+" con pos: "+str(actual[1])+" = "+str(problem.getSuccessors(actual[0])))
for sucesor in problem.getSuccessors(actual[0]):
if sucesor[0] not in nodosvisitados:
costo = actual[2] + sucesor[2]
print(str(problem.getCostOfActions(actual[1])))
print("\n\n\n")
#print("costo = "+str(actual[2])+" + "+str(sucesor[2]) +" = " + str(costo))
costoTotal = costo + heuristic(sucesor[0], problem)
#print("Costo tot = "+str(costoTotal))
frontera.push((sucesor[0], actual[1] + [sucesor[1]], costo), costoTotal)
#print("agregando a la frontera: "+str(actual[1]))
return None
"""print("\n\n")
if(resultados.isEmpty()):
print("No hay nada")"""
""" mejorResultado=resultados.pop()
tupla=mejorResultado[0]
print("El mejor costo: "+str() + "con tupla ( "+str(tupla[0])+" + " + str(tupla[1]) +" )")
return mejorResultado[1]"""
def astarBackTracking(problem,resultados,candidatos,visitados):
if problem.isGoalState(candidatos[1]):
resultados.push(candidatos)
else:
if candidatos
return resultados
# Abbreviations
bfs = breadthFirstSearch
dfs = depthFirstSearch
astar = aStarSearch
ucs = uniformCostSearch