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search.py
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search.py
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# search.py
# ---------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# ([email protected]) and Dan Klein ([email protected]).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel ([email protected]).
"""
In search.py, you will implement generic search algorithms which are called by
Pacman agents (in searchAgents.py).
"""
import util
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
any of the methods (in object-oriented terminology: an abstract class).
You do not need to change anything in this class, ever.
"""
def getStartState(self):
"""
Returns the start state for the search problem.
"""
util.raiseNotDefined()
def isGoalState(self, state):
"""
state: Search state
Returns True if and only if the state is a valid goal state.
"""
util.raiseNotDefined()
def getSuccessors(self, state):
"""
state: Search state
For a given state, this should return a list of triples, (successor,
action, stepCost), where 'successor' is a successor to the current
state, 'action' is the action required to get there, and 'stepCost' is
the incremental cost of expanding to that successor.
"""
util.raiseNotDefined()
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions.
The sequence must be composed of legal moves.
"""
util.raiseNotDefined()
def tinyMazeSearch(problem):
"""
Returns a sequence of moves that solves tinyMaze. For any other maze, the
sequence of moves will be incorrect, so only use this for tinyMaze.
"""
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s, s, w, s, w, w, s, w]
def depthFirstSearch(problem):
"""
Search the deepest nodes in the search tree first.
Your search algorithm needs to return a list of actions that reaches the
goal. Make sure to implement a graph search algorithm.
To get started, you might want to try some of these simple commands to
understand the search problem that is being passed in:
print("Start:", problem.getStartState())
print("Is the start a goal?", problem.isGoalState(problem.getStartState()))
print("Start's successors:", problem.getSuccessors(problem.getStartState()))
"""
"*** YOUR CODE HERE ***"
frontera, nodosvisitados = inicializar("dfs", False, problem)
#return recursivo(problem, frontera, nodosvisitados) #Descomentar esta linea y comentar la siguiente
return iterativo(problem, frontera, nodosvisitados)
#return ['West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'South', 'South', 'South', 'South', 'South', 'South', 'South', 'South', 'South', 'East', 'East', 'East', 'North', 'North', 'North', 'North', 'North', 'North', 'North', 'East', 'East', 'South', 'South', 'South', 'South', 'South', 'South', 'East', 'East', 'North', 'North', 'North', 'North', 'North', 'North', 'East', 'East', 'South', 'South', 'South', 'South', 'East', 'East', 'North', 'North', 'East', 'East', 'East', 'East', 'East', 'East', 'East', 'East', 'South', 'South', 'South', 'East', 'East', 'East', 'East', 'East', 'East', 'East', 'South', 'South', 'South', 'South', 'South', 'South', 'South', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'South', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West', 'West']
def breadthFirstSearch(problem):
"""Search the shallowest nodes in the search tree first."""
"*** YOUR CODE HERE ***"
frontera,nodosvisitados = inicializar("bfs", False, problem)
return recursivo(problem, frontera, nodosvisitados)
#return iterativo(problem, frontera, nodosvisitados) #Descomentar esta linea y comentar la anterior
def uniformCostSearch(problem):
"""Search the node of least total cost first."""
"*** YOUR CODE HERE ***"
frontera, nodosvisitados = inicializar("ucs", True, problem)
while not frontera.isEmpty():
actual = frontera.pop()
if problem.isGoalState(actual[0]):
return actual[1]
if actual[0] not in nodosvisitados:
nodosvisitados.add(actual[0])
for sucesor in problem.getSuccessors(actual[0]):
if sucesor[0] not in nodosvisitados:
costo = actual[2] + sucesor[2]
frontera.push((sucesor[0], actual[1] + [sucesor[1]], costo), costo)
return None
def nullHeuristic(state, problem=None):
"""
A heuristic function estimates the cost from the current state to the nearest
goal in the provided SearchProblem. This heuristic is trivial.
"""
return 0
def aStarSearch(problem, heuristic=nullHeuristic):
frontera, nodosvisitados = inicializar("astar", True, problem)
while not frontera.isEmpty():
actual = frontera.pop()
if problem.isGoalState(actual[0]):
return actual[1]
if actual[0] not in nodosvisitados:
nodosvisitados.add(actual[0])
for sucesor in problem.getSuccessors(actual[0]):
if sucesor[0] not in nodosvisitados:
costo = actual[2] + sucesor[2]
costoTotal = costo + heuristic(sucesor[0], problem)
frontera.push((sucesor[0], actual[1] + [sucesor[1]], costo), costoTotal)
return None
#Metodos auxiliares
"""
Este metodo se encarga de inicializar las estructuras necesarias y agregar el primer nodo a la frontera
para resolver el ejercicio.
Si es ucs o astar se instancia una cola con prioridad
Si es bfs se instancia una cola comun
Si es dfs se instancia una pila
#Devuelve
Conjunto con nodosvisitados inicializado
Pila, Cola, Cola prioridad segun corresponda con la frontera y el primer nodo insertado
"""
def inicializar(searchmethod, tienecosto, problem):
nodosvisitados = set()
ini = problem.getStartState()
frontera = util.PriorityQueue() if searchmethod == "ucs" or searchmethod == "astar" else util.Queue() if searchmethod == "bfs" else util.Stack()
if tienecosto:
frontera.push((ini, [], 0), 0)
else:
frontera.push((ini, []))
return frontera,nodosvisitados
"""
Agrega a la frontera los sucesores del elemento actual siempre y cuando no hayan sido visitados.
No valido para las busquedas que incorporen costos.
"""
def addSuccessors(sucesores,frontera, nodosvisitados, actual):
for sucesor in sucesores:
if not sucesor[0] in nodosvisitados:
frontera.push((sucesor[0], actual[1] + [sucesor[1]]))
"""
Resuelve de manera recursiva los metodos de busqueda dfs o bfs
"""
def recursivo(problem, frontera, nodosvisitados):
# defino los casos bases
if frontera.isEmpty():
return None
actual = frontera.pop()
if problem.isGoalState(actual[0]):
return actual[1]
# caso recursivo, tengo que seguir buscando
nodosvisitados.add(actual[0])
sucesores = problem.getSuccessors(actual[0]) #lista de sucesores
addSuccessors(sucesores,frontera, nodosvisitados, actual)
return recursivo(problem, frontera, nodosvisitados)
"""
Resuelve de manera iterativa los metodos de busqueda dfs o bfs
"""
def iterativo(problem, frontera, nodosvisitados):
while not frontera.isEmpty():
actual = frontera.pop()
nodosvisitados.add(actual[0])
if problem.isGoalState(actual[0]):
return actual[1]
sucesores = problem.getSuccessors(actual[0])
addSuccessors(sucesores, frontera, nodosvisitados, actual)
return None
"""Comandos que se pueden utilizar
py pacman.py -l bigMaze -z .5 -p SearchAgent -a fn=astar #Usa la nullHeuristic definida en este archivo
py pacman.py -l bigMaze -z .5 -p SearchAgent -a fn=astar,heuristic=manhattanHeuristic
py pacman.py -l bigMaze -z .5 -p SearchAgent -a fn=astar,heuristic=euclideanHeuristic
py pacman.py -l mediumMaze -p SearchAgent -a fn=bfs
py pacman.py -l mediumMaze -p SearchAgent -a fn=dfs
py pacman.py -l mediumMaze -p SearchAgent -a fn=ucs
Osea...los mapas son tinyMaze, mediumMaze y bigMaze, este ultimo se le agrega el parametro -z que es zoom
ya que el tamaño normal no entra en una pantalla normal.
Dentro de estos mapas funcionan todos estos metodos de busqueda
"""
# Abbreviations11
bfs = breadthFirstSearch
dfs = depthFirstSearch
astar = aStarSearch
ucs = uniformCostSearch