This directory contains PDCurses source code files specific to Win32 graphics mode (Win95 and all subsequent forks of Windows).
(Note that the following is almost identical to the instructions for the Win32 console flavor of PDCurses.)
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Choose the appropriate makefile for your compiler:
Makefile.bcc - Borland C++ 4.0.2+ Makefile.dmc - Digital Mars Makefile.lcc - LCC-Win32 Makefile.mng - MinGW, Cygnus GNU Compiler Makefile.vc - Microsoft Visual C++ 2.0+ or later & Intel(R) compiler Makefile.w16 - Watcom 10.6+ or OpenWATCOM (16-bit target) Makefile.w32 - Watcom 10.6+ or OpenWATCOM (32-bit target)
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Optionally, you can build in a different directory than the platform directory by setting PDCURSES_SRCDIR to point to the directory where you unpacked PDCurses, and changing to your target directory:
set PDCURSES_SRCDIR=c:\pdcurses
This won't work with the LCC or Digital Mars makefiles, nor will the options described below.
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Build it:
make -f makefilename
(For Watcom, use "wmake" instead of "make"; for MSVC, "nmake".) You'll get the libraries (pdcurses.lib or .a, depending on your compiler; and panel.lib or .a), the demos (*.exe), and a lot of object files. Note that the panel library is just a copy of the main library, provided for convenience; both panel and curses functions are in the main library.
You can also give the optional parameter "WIDE=Y", to build the library with wide-character (Unicode) support:
make -f Makefile.mng WIDE=Y
When built this way, the library is not compatible with Windows 9x, unless you also link with the Microsoft Layer for Unicode (not tested).
For the Intel(R) compiler, use Makefile.vc and add ICC=Y.
By default, Makefile.vc results in 64-bit code for both VC and Intel(R). Add IX86=Y to generate 32-bit code. (Other builds are 32-bit only.)
Another option, "UTF8=Y", makes PDCurses ignore the system locale, and treat all narrow-character strings as UTF-8. This option has no effect unless WIDE=Y is also set. This was originally provided to get around poor support for UTF-8 in the Win32 console:
make -f Makefile.mng WIDE=Y UTF8=Y
WinGUI doesn't have the same limitations as the Win32 console flavor, but UTF-8 and non-UTF-8 versions are still available. If nothing else, this means that if you've built a Win32 console PDCurses DLL with any configuration, you can build a matching WinGUI DLL and swap between console or GUI PDCurses just by swapping DLLs.
You can also use the optional parameter "DLL=Y" with Visual C++, MinGW or Cygwin, to build the library as a DLL:
nmake -f Makefile.vc WIDE=Y DLL=Y
When you build the library as a Windows DLL, you must always define PDC_DLL_BUILD when linking against it. (Or, if you only want to use the DLL, you could add this definition to your curses.h.)
If cross-compiling from Linux, add the parameter
_w64=1
to get 64-bit code (default will be 32-bit).make -f Makefile.mng _w64=1 [WIDE=Y UTF8=Y DLL=Y]
The files in this directory are released to the Public Domain.
Based heavily on the Win32 console flavor of PDCurses by Chris Szurgot <szurgot[at]itribe.net>, ported to Win32 GUI by Bill Gray <pluto[at]projectpluto.com>.