-
Notifications
You must be signed in to change notification settings - Fork 1
/
chimp.py
208 lines (174 loc) · 6.04 KB
/
chimp.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
#!/usr/bin/env python
"""
This simple example is used for the line-by-line tutorial
that comes with pygame. It is based on a 'popular' web banner.
Note there are comments here, but for the full explanation,
follow along in the tutorial.
"""
# Import Modules
import os
import pygame
from pygame.locals import *
from pygame.compat import geterror
if not pygame.font:
print ('Warning, fonts disabled')
if not pygame.mixer:
print ('Warning, sound disabled')
main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, 'data')
# functions to create our resources
def load_image(name, colorkey=None):
fullname = os.path.join(data_dir, name)
try:
image = pygame.image.load(fullname)
except pygame.error:
print ('Cannot load image:', fullname)
raise SystemExit(str(geterror()))
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0, 0))
image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect()
def load_sound(name):
class NoneSound:
def play(self):
pass
if not pygame.mixer or not pygame.mixer.get_init():
return NoneSound()
fullname = os.path.join(data_dir, name)
try:
sound = pygame.mixer.Sound(fullname)
except pygame.error:
print ('Cannot load sound: %s' % fullname)
raise SystemExit(str(geterror()))
return sound
# classes for our game objects
class Fist(pygame.sprite.DirtySprite):
"""moves a clenched fist on the screen, following the mouse"""
def __init__(self):
# call DirtySprite initializer
pygame.sprite.DirtySprite.__init__(self)
self.image, self.rect = load_image('fist.bmp', -1)
self.punching = 0
def move(self):
"move the fist based on the mouse position"
pos = pygame.mouse.get_pos()
self.rect.midtop = pos
self.dirty = 1
def update(self):
"handle the punching fist position"
if self.punching:
self.rect.move_ip(5, 10)
self.dirty = 1
def punch(self, target):
"returns true if the fist collides with the target"
if not self.punching:
self.punching = 1
hitbox = self.rect.inflate(-5, -5)
return hitbox.colliderect(target.rect)
def unpunch(self):
"called to pull the fist back"
self.punching = 0
self.move() # reset to mouse's position
class Chimp(pygame.sprite.DirtySprite):
"""moves a monkey critter across the screen. it can spin the
monkey when it is punched."""
def __init__(self):
# call DirtySprite initializer
pygame.sprite.DirtySprite.__init__(self)
self.image, self.rect = load_image('chimp.bmp', -1)
screen = pygame.display.get_surface()
self.area = screen.get_rect()
self.rect.topleft = 10, 10
self.move = 9
self.dizzy = 0
def update(self):
"walk or spin, depending on the monkeys state"
if self.dizzy:
self._spin()
else:
self._walk()
self.dirty = 1
def _walk(self):
"move the monkey across the screen, and turn at the ends"
newpos = self.rect.move((self.move, 0))
if self.rect.left < self.area.left or \
self.rect.right > self.area.right:
self.move = -self.move
newpos = self.rect.move((self.move, 0))
self.image = pygame.transform.flip(self.image, 1, 0)
self.rect = newpos
def _spin(self):
"spin the monkey image"
center = self.rect.center
self.dizzy = self.dizzy + 12
if self.dizzy >= 360:
self.dizzy = 0
self.image = self.original
else:
rotate = pygame.transform.rotate
self.image = rotate(self.original, self.dizzy)
self.rect = self.image.get_rect(center=center)
def punched(self):
"this will cause the monkey to start spinning"
if not self.dizzy:
self.dizzy = 1
self.original = self.image
def main():
"""this function is called when the program starts.
it initializes everything it needs, then runs in
a loop until the function returns."""
# Initialize Everything
pygame.init()
screen = pygame.display.set_mode((468, 60))
pygame.display.set_caption('Monkey Fever')
pygame.mouse.set_visible(0)
# Create The Backgound
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
# Put Text On The Background, Centered
if pygame.font:
font = pygame.font.Font(None, 36)
text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10))
textpos = text.get_rect(centerx=background.get_width() / 2)
background.blit(text, textpos)
# Prepare Game Objects
clock = pygame.time.Clock()
whiff_sound = load_sound('whiff.wav')
punch_sound = load_sound('punch.wav')
chimp = Chimp()
fist = Fist()
allsprites = pygame.sprite.LayeredDirty((chimp, fist))
# Display the background
allsprites.clear(screen, background)
# Main Loop
going = True
while going:
clock.tick(60)
# Handle Input Events
for event in pygame.event.get():
if event.type == QUIT:
going = False
elif event.type == KEYDOWN and event.key == K_ESCAPE:
going = False
elif event.type == MOUSEBUTTONDOWN:
if fist.punch(chimp):
punch_sound.play() # punch
chimp.punched()
else:
whiff_sound.play() # miss
elif event.type == MOUSEBUTTONUP:
fist.unpunch()
elif event.type == MOUSEMOTION:
fist.move()
allsprites.update()
# Draw Everything
rects = allsprites.draw(screen)
pygame.display.update(rects)
pygame.quit()
# Game Over
# this calls the 'main' function when this script is executed
if __name__ == '__main__':
main()