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The colors in textures created with svgCreate are different from the colors of the exact same texture in .png format. I already brought this up in #3695 5, but this issue is more precise and focuses only on colors.
Using dxSetBlendMode set to 'add' makes the SVG display the correct colors, but this makes it difficult (if not impossible) to manipulate the texture's alpha for animations, for example. I believe this is a bug that should be fixed, as in the current state, SVG is not suitable for use with animations like fade-out/fade-in due to the need to set the blend mode to get accurate colors
Describe the bug
The colors in textures created with svgCreate are different from the colors of the exact same texture in .png format. I already brought this up in #3695 5, but this issue is more precise and focuses only on colors.
Using dxSetBlendMode set to 'add' makes the SVG display the correct colors, but this makes it difficult (if not impossible) to manipulate the texture's alpha for animations, for example. I believe this is a bug that should be fixed, as in the current state, SVG is not suitable for use with animations like fade-out/fade-in due to the need to set the blend mode to get accurate colors
Steps to reproduce
Texture .png
Version
Multi Theft Auto v1.6-release-22789
Additional context
No response
Relevant log output
No response
Security Policy
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