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Changes list

  • 1.12.0:
  • Major updates
  • Babylon.js is now entirely developed using TypeScript (deltakosh, davrous)
  • Physics plugins: You can add your own physics engine to Babylon.js. More info here. Cannon.js is the first supported plugin (deltakosh)
  • BABYLON.Action: You can now create a complex system of interactions. More info here (deltakosh)
  • Babylon.js Playground: Experiment and learn Babylon.js using the playground (deltakosh)
  • Geometry system (gwenael-hagenmuller)
  • Support for TGA textures based on Vincent Thibault work (deltakosh)
  • BABYLON.Gamepads & BABYLON.Gamepad: Support for Gamepad API (Xbox 360 Pad & Generic Pads) (davrous)
  • BABYLON.GamepadCamera: use a FPS-like camera controlled by your gamepad using 1 line of code (davrous)
  • Hardware accelerated instances used to render identical meshes. More info here (deltakosh)
  • New BABYLON.GroundMesh created by BABYLON.Mesh.Createground and BABYLON.Mesh.CreateGroundFromHeightMap. This object is optimized for collisions and rendering of grounds (!!!). A first feature is also included GroundMesh.getHeightAtCoordinates (deltakosh)
  • Beta: New exporter for 3ds Max 2013+ (deltakosh)
  • Updates
  • DDS: Support for RGB, Luminance and cube file format (deltakosh)
  • New LensFlareSystem.isEnabled property (deltakosh)
  • New samplingMode parameter when creating textures (deltakosh)
  • Blender: changed object.isVisible to reflect the corresponding param in Blender (vousk)
  • New properties: scene.meshUnderPointer, scene.pointerX, scene.pointerY (deltakosh)
  • Added "layerMask" property to meshes and cameras (marcolebdech)
  • New Mesh.showSubMeshesBoundingBox to display sbumeshes bounding boxes (deltakosh)
  • Octree are now more generics and used to optimize rendering, collisions and picking. More info (deltakosh)
  • Shadows now support alpha testing (deltakosh)
  • New feature demo: particles (deltakosh)
  • New renderTargetTexture.refreshRate property to define the refresh rate of RenderTargetTexture: Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on... (deltakosh)
  • New scene.beforeCameraRender and scene.afterCameraRender callbacks (deltakosh)
  • New custom functions for ParticleSystem: startDirectionFunction and startPositionFunction (deltakosh)
  • useAlphaFromDiffuseTexture option for standard material to use 8-it alpha channel from the diffuse texture instead of using it as an alpha test value (Platane)
  • New Tools.Log, Tools.Warn, Tools.Error functions. Filter can be applied using Tools.CurrentLoglevel (MaxenceBrasselet, deltakosh)
  • Using grunt-contrib-uglify to reduce babylon.js size (from 500KB to 384KB) (deltakosh)
  • setDirectionToTarget function added to SpotLight, HemisphericLight and DirectionalLight (Wingnutt)
  • Picking now takes viewport in account (deltakosh)
  • Point lights and spot lights now have a range (deltakosh)
  • Color3 interpolator for animations (deltakosh)
  • New function: VertexData.CreateGroundFromHeightMap(deltakosh)
  • New function: Tools.CreateScreenshot(nicolas-obre)
  • Bugfixes
  • Fixing ArcRotateCamera.setPosition() (Celian)
  • RenderTarget crashed when used with incremental engine (deltakosh)
  • Depth clear is now more controlled (Mainly for Ejecta) (deltakosh)
  • Fixed a bug with ratio when using RenderTargetTexture deltakosh)
  • Fixed a bug in the sandbox tool (davrous)
  • Fixed a bug with skybox seams holcombj)
  • Moved mousewheel event from window to canvas deltakosh)
  • Fixed matricesIndices serialization (gwenael-hagenmuller)
  • Bug fix and GC optimisation on CSG (clementlevasseur)
  • Breaking changes
  • Mesh.setVerticesData signature is now: (kind, values, updatable) instead of (values, kind, updatable) in order to be consistent with Mesh.updateVerticesData deltakosh)
  • 1.11.0:
  • Major updates
  • New option for mesh: mesh.showBoundingBox to display mesh's bounding box. You can configure back and front color using scene.getBoundingBoxRenderer(). This function returns a BABYLON.BoundingBoxRenderer where you can define backColor, frontColor and showBackLines (deltakosh)
  • New basic mesh: BABYLON.Mesh.CreateTorusKnot (deltakosh)
  • New BABYLON.AnaglyphArcRotateCamera and BABYLON.AnaglyphFreeCamera (michael-korbas), (deltakosh)
  • Tags system (gwenael-hagenmuller)
  • New render pipeline system for post-processes. See documentation here (michael-korbas)
  • Updates
  • Added parameters to enable or disable a type of texture on all BABYLON.StandardMaterial (demonixis)
  • New BABYLON.VertexData.ExtractFromMesh function (deltakosh)
  • Cameras can now have sub-cameras (see BABYLON.AnaglyphArcRotateCamera for example) (deltakosh)
  • New BABYLON.Engine.runEvenInBackground property. True by default. It allows you to stop rendering when the browser is not the foreground application. (deltakosh)
  • Darkness of a shadow + shadow on transparent meshes (clementlevasseur)
  • New event for materials: onCompiled and onError (deltakosh)
  • Bugfixes
  • Fixed a bug with collisions cache
  • Fixed a bug with mesh.dispose when called twice (deltakosh)
  • Fixed an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop (nicolas-obre)
  • *New demos
  • CYOS
  • 1.10.0:
  • Major updates
  • Virtual joysticks canera (davrous)
  • Oculus Rift support (davrous), (simonferquel), (deltakosh)
  • Support for DDS textures (deltakosh)
  • Constructive solid geometries (CraigFeldspar)
  • Importer plugin system (deltakosh)
  • Filter postprocess (deltakosh)
  • Convolution postprocess (deltakosh)
  • Added Cheetah3d exporter (Calebsem)
  • New BABYLON.ShaderMaterial object to simply create custom shaders (deltakosh) - See Custom shader - cell shading
  • New BABYLON.VertexData object to easily manipulates vertex attributes (deltakosh) - See VertexData
  • Updates
  • Shaders can be loaded from DOM element alongside .fx files (deltakosh)
  • Adding arcRotateCamera.wheelPrecision (deltakosh)
  • Support for DOMMouseScroll (nicolas-obre)
  • Adding BABYLON.PickingInfo.prototype.getNormal (deltakosh)
  • Adding a new noMipmap parameter to BABYLON.CubeTexture constructor (deltakosh)
  • Adding BABYLON.Color3.FromInts() and BABYLON.Color4.FromInts() (deltakosh)
  • Adding invertY parameter to BABYLON.VideoTexture constructor (deltakosh)
  • Adding new BABYLON.Scene.getCameraByID function (deltakosh)
  • Adding new BABYLON.Scene.setActiveCameraByName() function (deltakosh)
  • Renaming BABYLON.Scene.activeCameraByID() to BABYLON.Scene.setActiveCameraByID() (deltakosh)
  • Adding texture wrapping support to Blender exporter (vousk)
  • Add Gulp for buiding babylon cross platform (SideraX)
  • Shadow map improvement on pack method (clementlevasseur)
  • Bugfixes
  • Fixing multimat naming convention in Blender (deltakosh)
  • Fixing mesh.clone (temechon)
  • Fixing camera rotation export in blender (khmm12)
  • Fixing opacity map bug (deltakosh)
  • Fixing physics objects disposal (deltakosh)
  • Using the hardware scaling when creating a ray (demonixis)
  • *New demos
  • Hill Valley
  • Custom shader - cell shading
  • Constructive solid geometries
  • Postprocess - Convolution
  • VertexData
  • 1.9.0:
  • Major updates
  • Beta support for scene serialization with BABYLON.SceneSerializer.Serialize function (deltakosh)
  • Blender exporter now supports 32 bits indices (deltakosh)
  • Flat shading support (From Blender and with ```mesh.convertToFlatShadedMesh()``) (deltakosh)
  • Updates
  • New mesh.rotate and mesh.translate functions to rotate and translate mesh both locally and globally (deltakosh)
  • New feature for particles: ParticleSystem.forceDepthWrite (deltakosh)
  • Adding a new parameter to pick in order to be able to pick even on multi views (deltakosh)
  • New mesh.lookAt function (professorF)
  • New postprocess system (independent from cameras) (michael-korbas)
  • New mesh.setAbsolutePosition function (gwenael-hagenmuller)
  • Bugfixes
  • Fixing issue with mesh.infiniteDistance (deltakosh)
  • Fixing issue with camera caches (deltakosh)
  • Fixing issue with aspect ratio (deltakosh)
  • Fixing arcRotateCamera angle limitations (deltakosh)
  • Fixing a bug with multi-views: depth buffer was not clear between different passes (deltakosh)
  • 1.8.5:
  • Major updates
  • Visual Studio 2013 templates for Windows 8.1 and nuget packages (pierlag)
  • Updates
  • New matrix.multiply function (up to 50% faster) (deltakosh)
  • New matrices cache system for camera (view and projection matrices) (juliengobin)
  • New physics impostor: compound and mesh (still really slow) (deltakosh)
  • Set crossOrigin flag for support CORS (vbouzon)
  • XNA importer: Changes for Right-Left Coordinate Systems & Prefixed Mesh Parts with Mesh Name (professorF)
  • Fixing getPivotMatrix (gwenael-hagenmuller)
  • New geometry functions: getLocalTranslation, setPositionWithLocalVector, getPositionExpressedInLocalSpace,locallyTranslate (gwenael-hagenmuller)
  • Adding multi mesh import from same file(nicolas-obre)
  • Bugfixes
  • Fixing issue when disposing a parent and not its children (deltakosh)
  • Fixing .obj importer (deltakosh)
  • Added guardband checks for impostors' size (deltakosh)
  • 1.8.0:
  • Major updates
  • Support for physics engine thanks to cannon.js (deltakosh)
  • New sandbox tool (davrous)
  • Updates
  • New animation.currentFrame property to get current animation frame (deltakosh)
  • New animation.floatInterpolateFunction property to define custom float interpolation function (deltakosh)
  • New animation.vector3InterpolateFunction property to define custom vector3 interpolation function (deltakosh)
  • New animation.quaternionInterpolateFunction property to define custom quaternion interpolation function (deltakosh)
  • 1.7.3:
  • Updates
  • Support for "file://" moniker (davrous)
  • Support for DAE (COLLADA) file format (gwenael-hagenmuller)
  • Support for "empty" object type in Blender exporter (deltakosh)
  • Bugfixes
  • "use strict" is no more included in minified version (deltakosh)
  • Fixing a bug with MSGesture with IE11 on Windows 7 (deltakosh)
  • 1.7.0:
  • Major updates
  • Support for lens flares (deltakosh)
  • Support for multi-views (deltakosh)
  • Updates
  • New light.excludedMeshes property to exclude specific meshes from light computation (deltakosh)
  • New texture.anisotropicFilteringLevel property to define the anisotropic level of a texture (deltakosh)
  • New mesh.infiniteDistance property to make a mesh static from the point of view of the camera (deltakosh)
  • New scene.customRenderTargets property to add our own renderTargetTexture (deltakosh)
  • Transparent meshes are sorted back to front (deltakosh)
  • Bugfixes
  • Fixing a bug when cloning mirrorTexture (deltakosh)
  • 1.6.0:
  • Major updates
  • Support for postprocesses (deltakosh)
  • New builtin postprocesses: Pass, Refraction, Blur, Black and White, Convolution (deltakosh)
  • New builtin postprocess: FXAA (simonferquel)
  • Online assets converter (pierlag)
  • Updates
  • New features demos: POSTPROCESS - REFRACTION and POSTPROCESS - BLOOM
  • Removing the unused depth buffer for postprocesses chains (simonferquel)
  • Bugfixes
  • Fixing a memory leak when releasing textures (simonferquel)
  • 1.5.3:
  • Updates
  • New lockedTarget for freeCamera in order to allow cameras to track moving targets (deltakosh)
  • Cameras now supports animations (see http://www.babylonjs.com/index.html?TRAIN) (deltakosh)
  • New angularSensibility property for cameras (deltakosh)
  • New upVector property for cameras. Cameras are now not limited to a (0, 1, 0) up vector (deltakosh)
  • New parent property for cameras and lights: Lights, cameras and meshes can be related. For instance a camera can now be attached to a mesh as child and vice versa (deltakosh)
  • Bugfixes
  • Fixing a bug when exporting materials from Blender (deltakosh)
  • Fixing an issue with IE11 for RT (deltakosh)
  • Fixing an issue with looping animations (deltakosh)
  • 1.5.2:
  • Updates
  • New renderingGroupId for SpriteManager (deltakosh)
  • BoundingBox and BoundingSphere are prepared with an identity matrix during construction (deltakosh)
  • Bugfixes
  • Fixing a bug preventing wireframe to be displayed (deltakosh)
  • Fixing an issue with last IE update (deltakosh)
  • 1.5.1:
  • Updates
  • Massive update of typescript files (jroblak)
  • Bugfixes
  • Fixing an issue with SceneLoader.ImportMesh (nicolas-obre)
  • Fixing an issue with sprites rendering when no mesh is present (deltakosh)
  • 1.5.0:
  • Major updates
  • New DeviceOrientationCamera that supports W3C DeviceOrientations events (deltakosh)
  • Incremental loading support for meshes and textures (deltakosh)
  • New API online page to convert .babylon files to .incremental.babylon files (pierlag)
  • New mesh.renderingGroupId and particleSystem.renderingGroupId properties to support rendering layers (deltakosh)
  • Updates
  • New predicate parameter for scene.pick function in order to be able to select pickable meshes (deltakosh)
  • New mesh.refreshBoundingInfo() method (deltakosh)
  • New onAnimationEnd parameter for animations (deltakosh)
  • 1.4.3:
  • Updates
  • New mesh.setLocalTranslation and mesh.getLocalTranslation functions (deltakosh)
  • New matrix.setTranslation function (deltakosh)
  • mesh.rotation and mesh.rotationQuaternion are now two separated functions (deltakosh)
  • 1.4.2:
  • Bugfixes
  • Fixing an issue with scene.executeWhenReady (deltakosh)
  • 1.4.1:
  • Bugfixes
  • Support for Safari (deltakosh)
  • Adding local transformations to Blender exporter (deltakosh)
  • IndexedDB code refactoring to support simultaneous calls (davrous)
  • Hardware scaling fix (Gwena�l Hagenmuller)
  • Fixing a bug with sprites dynamic buffers (deltakosh)
  • 1.4.0:
  • Major features
  • Bones support (deltakosh). Bones and animated bones are now supported. They can cast shadows. Bones can be exported from Blender or from FBX
  • Offline support (davrous. You can specify to offline assets (scene and textures) to a local IndexedDB. Assets are then loaded once until you change the version on a server-side manifest
  • N-Level octrees (deltakosh):
  • Updates
  • Adding dispose() function and a disposeWhenFinishedAnimating property to sprites (Cyle)
  • Adding a applyTransform() function to meshes in order to bake a specific transformation into vertices (deltakosh)
  • Adding setPivotMatrix() and getPivotMatrix() to meshes to define pivot matrix (deltakosh)
  • Mesh.CreateCylinder now takes two diameters as parameters to be able to create cone (deltakosh)
  • New material.Clone function (deltakosh)
  • Bugfixes
  • scene.IsReady() is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) (deltakosh)
  • Fixing animations timing. Animations should be in sync now (deltakosh)
  • Fixing a bug with orthographic camera (deltakosh)
  • Fixing a bug with attachControl() function (deltakosh)
  • Fixing a bug with scene.pick() function (deltakosh)
  • 1.3.2:
  • Fixing a bug with camera.detachControl
  • 1.3.0:
  • Selection octrees
  • Breaking changes: Meshes now use multi vertex buffers (one for each attribute) instead of a big one. This is for more flexibility. The .babylon file format has changed accordingly (no more .vertices property on meshes but .positions, .normals, .colors, .uvs, .uvs2)
  • 1.2.1:
  • Support for PointerLock ()
  • StandardMaterial now supports per-vertex color
  • Blender exporter supports per-vertex color
  • 1.2.0:
  • Major rework of the API to remove GC pressure.
  • FreeCamera: Support for QWERTY keyboards
  • New 3D charting demo
  • 1.1.0:
  • Shadow Maps and Variance Shadow Maps
  • Shadows Maps and animations are now exported from Blender
  • Hand.js is no longer required for ArcRotateCamera
  • ArcRotateCamera support pinch/zoom gesture on IE
  • 1.0.10:
  • Using typed arrays for Matrix
  • Improving IE11 support
  • Support for new mesh primitives : Torus and cylinder
  • 1.0.9:
  • Orthographic camera
  • 1.0.8:
  • Adding keyboard support to ArcRotateCamera
  • Starting to use git tag
  • 1.0.7:
  • New demo: Worldmonger
  • Improved IE shaders
  • 1.0.6:
  • Dynamic meshes
  • Skybox
  • Support for high-DPI displays
  • Height maps
  • 1.0.5:
  • Adding color tint for sprites and layers
  • 1.0.4:
  • Various optimizations
  • Fog
  • TypeScript support
  • 1.0.3:
  • Video textures
  • Normal map (bump)
  • 1.0.2:
  • Spot lights
  • Hemispheric lights