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Built-in Updater #361
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Bringing in some more perspective. I am a Linux user. Concerning me, updates are a distribution problem, not an application problem. Whether I install the package through the OS' package manager or using I was wondering which OS you use. Since on Windows, apps are expected to update themselves most of the time. Nowadays there is the official Windows package manager On macOS most apps are installed from the app store. And the ones that are installed manually do self-update. |
I see, I was not familiar with how it worked in those OSes. I'm on Windows as you deducted and generally software provide update functionality either in the form of a self-updater or at least functionality to check if a new version is available on startup and direct the user to the download page if that's the case. |
Yeah, I wouldn't want to implement auto-updating for the reasons @mainrs mentioned. Even on Windows, Ludusavi doesn't know if you used Winget, Scoop, or Cargo to install it - and if you did, then updates should go through those tools. I wouldn't mind adding something on startup that just says there's a new version available, though. |
What's your idea?
I think it would be really useful for Ludusavi to have a built-in updater for the application itself. This would be helpful to eliminate the need to manually update the software each new version, and would also help people that don't keep track of new releases, which could cause people to remain in old versions unknowingly.
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