Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spatial audio not working #7

Open
msub2 opened this issue Jan 31, 2021 · 2 comments
Open

Spatial audio not working #7

msub2 opened this issue Jan 31, 2021 · 2 comments
Assignees
Labels
bug Something isn't working

Comments

@msub2
Copy link
Owner

msub2 commented Jan 31, 2021

Since previous spatial audio solution was relying on GoogleVR, there is currently no spatial audio for the loops/one shots that were using it before. There seems to be a dearth of spatial audio solutions for Unity WebGL, so I'll have to dig around for something that works or, god forbid, do it myself

@msub2 msub2 added the bug Something isn't working label Jan 31, 2021
@msub2 msub2 self-assigned this Jan 31, 2021
@msub2
Copy link
Owner Author

msub2 commented Feb 15, 2021

Might be possible to pipe the spatial audio clips to a secondary WebAudio AudioContext and do it with panner nodes? Need to look into this.

@msub2
Copy link
Owner Author

msub2 commented Aug 4, 2021

This is possible. Will work to implement.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant