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Dash scale will change when line out of camera's near plane.
This is because shader trim vertices position, but keep line Distance same.
three.js/examples/jsm/lines/LineMaterial.js
Line 127 in beab9e8
Possible solution: We should trim line distance too ( see sample ):
///
https://codesandbox.io/p/sandbox/rn458y
Video: https://drive.google.com/file/d/1znYC56d1LTgS-0T9wuHUw3rRETozCyNX/view?usp=drive_link
note: green is fixed material instance, purple is original.
any
No response
The text was updated successfully, but these errors were encountered:
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Description
Dash scale will change when line out of camera's near plane.
This is because shader trim vertices position, but keep line Distance same.
three.js/examples/jsm/lines/LineMaterial.js
Line 127 in beab9e8
Possible solution:
We should trim line distance too ( see sample ):
Reproduction steps
Code
///
Live example
https://codesandbox.io/p/sandbox/rn458y
Video:
https://drive.google.com/file/d/1znYC56d1LTgS-0T9wuHUw3rRETozCyNX/view?usp=drive_link
note: green is fixed material instance, purple is original.
Screenshots
Version
any
Device
No response
Browser
No response
OS
No response
The text was updated successfully, but these errors were encountered: