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WebGPURenderer should initialize the texture if it uses copyTextureToTexture automatically.
I also want to call it before display it the first time to init the renderTexture in the memory before drawing on it and avoid extra uploadtime, same for initTexture to avoid upload when it matters.
Description
The initRenderTarget is missing in the WebGPURenderer
https://threejs.org/docs/#api/en/renderers/WebGLRenderer.initRenderTarget
Solution
implement it
Alternatives
Maybe there is another way in webgpu to init it before using it i'm not aware of it.
Additional context
No response
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