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If an XR session is started with hand tracking being used, and then in the middle of the session you pick up your controllers, the hapticActuators won't work. I believe the issue is specific to three.js as it does not occur here: https://cabanier.github.io/webxr-samples-1/input-selection-2.html
I find myself at a bit of a loss when trying to find the source of the issue unfortunately
Reproduction steps
Start an immersive experience using hand tracking (make sure that the controllers are not also being tracked at this moment)
Pick up your controllers
Trigger some code that uses the inputSource's hapticActuators
Description
If an XR session is started with hand tracking being used, and then in the middle of the session you pick up your controllers, the hapticActuators won't work. I believe the issue is specific to three.js as it does not occur here: https://cabanier.github.io/webxr-samples-1/input-selection-2.html
I find myself at a bit of a loss when trying to find the source of the issue unfortunately
Reproduction steps
Code
N/A
Live example
Screenshots
No response
Version
r170
Device
Headset
Browser
Chrome
OS
Android
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