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onscreen.py
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onscreen.py
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# SPDX-FileCopyrightText: 2020-2024 Mikhail Rachinskiy
# SPDX-License-Identifier: GPL-3.0-or-later
import itertools
from collections.abc import Iterable, Iterator
from functools import lru_cache
from math import cos, sin, tau
import blf
import bpy
import gpu
from bpy.app.translations import pgettext_iface as _t
from gpu.types import GPUShader
from gpu_extras.batch import batch_for_shader
from . import problemlib, ui, var
_handler = None
def _refresh() -> float:
if bpy.context.window_manager.sidekick.show_problems:
var.Report.get()
for window in bpy.context.window_manager.windows:
for area in window.screen.areas:
if area.type == "VIEW_3D" and area.spaces.active.overlay.show_overlays:
area.tag_redraw()
ui.upd_problems_popover_width()
return 5.0
def handler_add():
global _handler
if _handler is None:
bpy.app.timers.register(_refresh, persistent=True)
_handler = bpy.types.SpaceView3D.draw_handler_add(_draw, (), "WINDOW", "POST_PIXEL")
def handler_del():
global _handler
if _handler is not None:
bpy.app.timers.unregister(_refresh)
bpy.types.SpaceView3D.draw_handler_remove(_handler, "WINDOW")
var.Report.cleanup()
_handler = None
def _draw_icon(shader: GPUShader, color: tuple[float], icon_co: tuple[tuple[float]]) -> None:
gpu.state.blend_set("ALPHA")
shader.uniform_float("color", color)
batch = batch_for_shader(shader, "LINES", {"pos": icon_co})
batch.draw(shader)
def _draw_text(fontid: int, font_h: float, color: tuple[float], text: str):
blf.position(fontid, font_h, 0.0, 0.0)
blf.color(fontid, *color, 1.0)
blf.draw(fontid, text)
def _get_font_scale(prefs: bpy.types.Preferences) -> float:
if bpy.app.version < (4, 3, 0):
font_size = prefs.ui_styles[0].widget_label.points
else:
font_size = prefs.ui_styles[0].widget.points
return font_size * prefs.view.ui_scale / 11 # 11 is the default font size
def _draw():
context = bpy.context
overlay = context.space_data.overlay
if not var.Report.problems or not context.window_manager.sidekick.show_problems or not overlay.show_overlays:
return
prefs = context.preferences
ui_scale = prefs.view.ui_scale
style_detailed = prefs.addons[__package__].preferences.overlay_style == "DETAILED"
fontscale = _get_font_scale(prefs)
fontid = 0
fontsize = round(fontscale * 17)
blf.size(fontid, fontsize)
_, font_h = blf.dimensions(fontid, "Font Height")
row_height = round(font_h * 1.7)
icon_size = round(font_h / 2)
shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
shader.uniform_float("viewportSize", (context.area.width, context.area.height))
shader.uniform_float("lineWidth", 1.8)
# Color
color_text = prefs.themes[0].view_3d.space.text_hi
color_error = (1.0, 0.25, 0.25, 1.0)
color_warn = (1.0, 0.8, 0.2, 1.0)
# Starting position
x = round(12 * ui_scale) + icon_size
y = round(5 * ui_scale)
for region in context.area.regions:
if region.type in {"HEADER", "TOOL_HEADER"}:
y += region.height
elif region.type == "TOOLS":
x += region.width
# Viewport text offset
# -------------------------------------
_y = 0
if overlay.show_text:
view = prefs.view
if view.show_object_info:
_y += 25
if view.show_view_name or (view.show_playback_fps and context.screen.is_animation_playing):
_y += 25
if overlay.show_stats:
_y += 130
y += round(_y * fontscale)
# -------------------------------------
y = context.region.height - y
gpu.matrix.translate((x, y))
if style_detailed:
for problem_type, problem_title in _fmt_detailed(var.Report.problems):
if problem_type is problemlib.TYPE_ERROR:
color = color_error
icon = _icon_error
elif problem_type is problemlib.TYPE_WARN:
color = color_warn
icon = _icon_warning
gpu.matrix.translate((0.0, -row_height))
_draw_icon(shader, color, icon(icon_size))
_draw_text(fontid, font_h, color_text, problem_title)
else:
gpu.matrix.translate((0.0, -row_height))
for num, color, icon in (
(str(var.Report.errors), color_error, _icon_error),
(str(var.Report.warns), color_warn, _icon_warning),
):
if num == "0":
continue
_draw_icon(shader, color, icon(icon_size))
_draw_text(fontid, font_h, color_text, num)
font_w, _ = blf.dimensions(fontid, num)
gpu.matrix.translate((font_h * 2 + font_w, 0.0))
gpu.state.blend_set("NONE")
gpu.matrix.load_identity()
# Icons
# -------------------------------------
@lru_cache(maxsize=1)
def _icon_error(radius: float) -> tuple[tuple[float, float], ...]:
radius *= 1.15
y = radius / 1.3
angle = tau / 12
circle = [
(
sin(i * angle) * radius,
cos(i * angle) * radius + y,
)
for i in range(12)
]
radius *= 0.4
x_sign = (
( radius, y + radius),
(-radius, y - radius),
(-radius, y + radius),
( radius, y - radius),
)
return (*_co_pairs_cyclic(circle), *x_sign)
@lru_cache(maxsize=1)
def _icon_warning(radius: float) -> tuple[tuple[float, float], ...]:
radius *= 1.1
y = -radius / 4
tri = (
(0.0, y + radius * 2),
(0.0 - radius, y),
(0.0 + radius, y),
)
y = -y
exclamation = (
(0.0, y + radius * 0.9),
(0.0, y + radius * 0.2),
(0.0, y),
(0.0, y - radius * 0.2),
)
return (*_co_pairs_cyclic(tri), *exclamation)
# Utils
# -------------------------------------
def _co_pairs_cyclic(a: Iterable) -> Iterator[tuple[float, float]]:
b = itertools.cycle(a)
next(b)
for co1, co2 in zip(a, b):
yield co1
yield co2
def _co_pairs(x: Iterable) -> Iterator[tuple[float, float]]:
a, b = itertools.tee(x)
next(b, None)
for co1, co2 in zip(a, b):
yield co1
yield co2
def _fmt_detailed(seq: Iterable) -> Iterator[tuple[int | None, str]]:
for x in seq:
yield x.type, _t(x.title)