-
Notifications
You must be signed in to change notification settings - Fork 218
/
sentry.client.config.ts
70 lines (60 loc) · 2.5 KB
/
sentry.client.config.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// This file configures the initialization of Sentry on the client.
// The config you add here will be used whenever a users loads a page in their browser.
// https://docs.sentry.io/platforms/javascript/guides/nextjs/
import * as Sentry from "@sentry/nextjs";
Sentry.init({
environment: getEnvironment(),
dsn: process.env.NEXT_PUBLIC_SENTRY_DSN,
// Adjust this value in production, or use tracesSampler for greater control
tracesSampleRate: ["local"].includes(getEnvironment()) ? 1.0 : 0.1,
// Setting this option to true will print useful information to the console while you're setting up Sentry.
debug: getEnvironment() !== "production",
replaysOnErrorSampleRate: 1.0,
// This sets the sample rate to be 10%. You may want this to be 100% while
// in development and sample at a lower rate in production
replaysSessionSampleRate: ["local", "heroku"].includes(getEnvironment())
? 1.0
: 0.1,
// You can remove this option if you're not planning to use the Sentry Session Replay feature:
integrations: [
Sentry.replayIntegration({
// Additional Replay configuration goes in here, for example:
maskAllText: getEnvironment() === "local",
blockAllMedia: getEnvironment() === "local",
}),
Sentry.browserTracingIntegration(),
],
});
/**
* We use the same built artifacts in every environment. Since client-side
* environment variables get compiled in at build time, the only environment
* variables that are available are the ones that are available on the build
* server, which therefore do not necessarily represent the environment the code
* will eventually run in. Therefore, we have to dynamically determine the
* environment at runtime, which is what this function does.
*/
function getEnvironment() {
if (
document.location.origin === "https://monitor.firefox.com" ||
document.location.origin === "https://monitor.mozilla.com" ||
document.location.origin === "https://monitor.mozilla.org"
) {
return "production";
}
if (
document.location.origin ===
"https://stage.firefoxmonitor.nonprod.cloudops.mozgcp.net"
) {
return "stage";
}
if (document.location.origin === "https://fx-breach-alerts.herokuapp.com") {
return "heroku";
}
if (document.location.hostname === "localhost") {
return "local";
}
return "unknown";
}