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subtree-removal-game-with-fibonacci-tree.py
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subtree-removal-game-with-fibonacci-tree.py
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# Time: O(n)
# Space: O(1)
class Solution(object):
def findGameWinner(self, n):
"""
:type n: int
:rtype: bool
"""
# a pattern appears every 6 grundy numbers in binary forms:
# 0000, (0000)01, (0000)11, ((0000)^(0000+1))10, (0000)11, (0000)11
# 0000, (0000+1)01, (0000+1)11, ((0000+1)^((0000+1)+1))10, (0000+1)11, (0000+1)11
# 0000, ((0000+1)+1)01, ((0000+1)+1)11, (((0000+1)+1)^(((0000+1)+1)+1))10, ((0000+1)+1)11, ((0000+1)+1)11
# ...
# 0000, (XXXX)01, (XXXX)11, ((XXXX)^(XXXX+1))10, (XXXX)11, (XXXX)11
# 0000, (XXXX+1)01, (XXXX+1)11, ((XXXX+1)^((XXXX+1)+1))10, (XXXX+1)11, (XXXX+1)11
# => grundy[6k+1] = 0
# grundy[6k+2] = 4k+1
# grundy[6k+3] = 4k+3
# grundy[6k+4] = 4(k^(k+1))+2
# grundy[6k+5] = 4k+3
# grundy[6k+6] = 4k+3
return n%6 != 1
# Time: O(n)
# Space: O(1)
class Solution2(object):
def findGameWinner(self, n):
"""
:type n: int
:rtype: bool
"""
grundy = [0, 1] # 0-indexed
for i in xrange(2, n):
grundy[i%2] = (grundy[(i-1)%2]+1)^(grundy[(i-2)%2]+1) # colon principle, replace the branches by a non-branching stalk of length equal to their nim sum
return grundy[(n-1)%2] > 0