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pf.py
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pf.py
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# Please only modify the indicated area below!
from math import *
import random
landmarks = [[20.0, 20.0], [80.0, 80.0], [20.0, 80.0], [80.0, 20.0]]
world_size = 100.0
class robot:
def __init__(self):
self.x = random.random() * world_size
self.y = random.random() * world_size
self.orientation = random.random() * 2.0 * pi
self.forward_noise = 0.0;
self.turn_noise = 0.0;
self.sense_noise = 0.0;
def set(self, new_x, new_y, new_orientation):
if new_x < 0 or new_x >= world_size:
raise ValueError('X coordinate out of bound')
if new_y < 0 or new_y >= world_size:
raise ValueError('Y coordinate out of bound')
if new_orientation < 0 or new_orientation >= 2 * pi:
raise ValueError('Orientation must be in [0..2pi]')
self.x = float(new_x)
self.y = float(new_y)
self.orientation = float(new_orientation)
def set_noise(self, new_f_noise, new_t_noise, new_s_noise):
# makes it possible to change the noise parameters
# this is often useful in particle filters
self.forward_noise = float(new_f_noise);
self.turn_noise = float(new_t_noise);
self.sense_noise = float(new_s_noise);
def sense(self):
Z = []
for i in range(len(landmarks)):
dist = sqrt((self.x - landmarks[i][0]) ** 2 + (self.y - landmarks[i][1]) ** 2)
dist += random.gauss(0.0, self.sense_noise)
Z.append(dist)
return Z
def move(self, turn, forward):
if forward < 0:
raise ValueError('Robot cant move backwards')
# turn, and add randomness to the turning command
orientation = self.orientation + float(turn) + random.gauss(0.0, self.turn_noise)
orientation %= 2 * pi
# move, and add randomness to the motion command
dist = float(forward) + random.gauss(0.0, self.forward_noise)
x = self.x + (cos(orientation) * dist)
y = self.y + (sin(orientation) * dist)
x %= world_size # cyclic truncate
y %= world_size
# set particle
res = robot()
res.set(x, y, orientation)
res.set_noise(self.forward_noise, self.turn_noise, self.sense_noise)
return res
def Gaussian(self, mu, sigma, x):
# calculates the probability of x for 1-dim Gaussian with mean mu and var. sigma
return exp(- ((mu - x) ** 2) / (sigma ** 2) / 2.0) / sqrt(2.0 * pi * (sigma ** 2))
def measurement_prob(self, measurement):
# calculates how likely a measurement should be
prob = 1.0;
for i in range(len(landmarks)):
dist = sqrt((self.x - landmarks[i][0]) ** 2 + (self.y - landmarks[i][1]) ** 2)
prob *= self.Gaussian(dist, self.sense_noise, measurement[i])
return prob
def __repr__(self):
return '[x=%.6s y=%.6s orient=%.6s]' % (str(self.x), str(self.y), str(self.orientation))
def eval(r, p):
sum = 0.0;
for i in range(len(p)): # calculate mean error
dx = (p[i].x - r.x + (world_size/2.0)) % world_size - (world_size/2.0)
dy = (p[i].y - r.y + (world_size/2.0)) % world_size - (world_size/2.0)
err = sqrt(dx * dx + dy * dy)
sum += err
return sum / float(len(p))
#myrobot = robot()
#myrobot.set_noise(5.0, 0.1, 5.0)
#myrobot.set(30.0, 50.0, pi/2)
#myrobot = myrobot.move(-pi/2, 15.0)
#print myrobot.sense()
#myrobot = myrobot.move(-pi/2, 10.0)
#print myrobot.sense()
#### DON'T MODIFY ANYTHING ABOVE HERE! ENTER/MODIFY CODE BELOW ####
myrobot = robot()
myrobot = myrobot.move(0.1, 5.0)
Z = myrobot.sense()
N = 1000
T = 10 #Leave this as 10 for grading purposes.
p = []
# create the raw robot particles
for i in range(N):
r = robot()
r.set_noise(0.05, 0.05, 5.0)
p.append(r)
for t in range(T):
myrobot = myrobot.move(0.1, 5.0)
Z = myrobot.sense()
p2 = []
for i in range(N):
p2.append(p[i].move(0.1, 5.0))
p = p2
w = []
for i in range(N):
w.append(p[i].measurement_prob(Z))
p3 = []
index = int(random.random() * N)
beta = 0.0
mw = max(w)
# resampling of
for i in range(N):
beta += random.random() * 2.0 * mw
while beta > w[index]:
beta -= w[index]
index = (index + 1) % N
p3.append(p[index])
p = p3
#enter code here, make sure that you output 10 print statements.
print(eval(myrobot, p))