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Recomputed Hexapod is sometimes not equal to Updated Hexapod. Why? #41

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mithi opened this issue Apr 13, 2020 · 4 comments
Open

Recomputed Hexapod is sometimes not equal to Updated Hexapod. Why? #41

mithi opened this issue Apr 13, 2020 · 4 comments

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@mithi
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mithi commented Apr 13, 2020

https://mithi.github.io/robotics-blog/blog/hexapod-simulator/3-prerelease-2/

@mithi mithi added bug Something isn't working help wanted Extra attention is needed PRIORITY This should be addressed first labels Apr 13, 2020
@mithi mithi changed the title Recomputed Hexapod != Updated Hexapod Why is Recomputed Hexapod != Updated Hexapod ???? Apr 13, 2020
@mithi
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mithi commented Apr 13, 2020

The legs are sinking. Problem in
inverse_kinematics_update(), see image below
Screen Shot 2020-04-14 at 4 29 57 AM

@mithi mithi pinned this issue Apr 14, 2020
@mithi mithi changed the title Why is Recomputed Hexapod != Updated Hexapod ???? Recomputed Hexapod not equal to Updated Hexapod. Why? Apr 14, 2020
@mithi
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mithi commented Apr 14, 2020

Screen Shot 2020-04-15 at 3 59 34 AM

@mithi
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mithi commented Apr 15, 2020

Screen Shot 2020-04-15 at 4 43 34 PM

Screen Shot 2020-04-15 at 4 43 54 PM

@mithi mithi changed the title Recomputed Hexapod not equal to Updated Hexapod. Why? Recomputed Hexapod is sometimes not equal to Updated Hexapod. Why? Apr 15, 2020
@mithi mithi unpinned this issue Apr 15, 2020
@mithi mithi removed the PRIORITY This should be addressed first label Apr 16, 2020
@mithi mithi pinned this issue Apr 16, 2020
@mithi mithi unpinned this issue Apr 16, 2020
@mithi
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mithi commented May 2, 2020

There must be a wrong assumption in the IK algorithm here...

@mithi mithi removed bug Something isn't working help wanted Extra attention is needed labels Jun 18, 2020
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