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Now assigning a MonsterCfg object to the main function will raise an error as MonsterCfg is not a child of PlayerCfg.
Is there a way to both assign a default value (here dummy player) and allow for different config class to be assigned?
The text was updated successfully, but these errors were encountered:
Is it possible to define two different config objects which are build from two different classes?
Some pseudo code
Now assigning a MonsterCfg object to the main function will raise an error as MonsterCfg is not a child of PlayerCfg.
Is there a way to both assign a default value (here dummy player) and allow for different config class to be assigned?
The text was updated successfully, but these errors were encountered: