-
Notifications
You must be signed in to change notification settings - Fork 0
/
javascript.js
276 lines (253 loc) · 11.9 KB
/
javascript.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
/**
Orientation - JS assignment 2
Solution by: Son Dang - TXL20S1-A
*/
const game = () => {
let pScore = 0;
let cScore = 0;
let ArrayOfPlayer = [];
let ArrayofComputer = [];
const result = document.querySelector('.result');
const match = document.querySelector('.match');
//start the Game
const startGame = () => {
const playBtn = document.querySelector('.intro button');
const introScreen = document.querySelector('.intro');
playBtn.addEventListener('click', () => {
introScreen.classList.add('fadeOut');
match.classList.remove('fadeOut');
match.classList.add('fadeIn');
});
};
//play match
const playMatch = () => {
const options = document.querySelectorAll('.options button');
const playerHand = document.querySelector('.playerhand');
const computerHand = document.querySelector('.computerhand');
const hands = document.querySelectorAll('.hand img');
hands.forEach(hand => {
hand.addEventListener('animationend', function(){
this.style.animation ='';
});
});
//computer option
const computerOptions = ['rock', 'paper', 'scissors'];
options.forEach(option => {
option.addEventListener('click', function() {
//after click disable button
document.querySelector('.rock').disabled = true;
document.querySelector('.paper').disabled = true;
document.querySelector('.scissors').disabled = true;
document.querySelector('.rock').style.opacity = '0.5';
document.querySelector('.paper').style.opacity = '0.5';
document.querySelector('.scissors').style.opacity = '0.5';
//change image to rock
playerHand.src = 'rock.png';
computerHand.src = 'rock.png';
//computer choice
const computerNumber = Math.floor(Math.random() * 3);
const computerChoice = computerOptions[computerNumber];
const resultOfWinner = document.querySelector('.result p');
const comeback = document.querySelector('.result button');
const stop = document.querySelector('.stop button');
//stop game by player when click button stop
stop.addEventListener('click', () => {
//enable button if player quit when buttons are disable
document.querySelector('.rock').disabled = false;
document.querySelector('.paper').disabled = false;
document.querySelector('.scissors').disabled = false;
document.querySelector('.rock').style.opacity = '1';
document.querySelector('.paper').style.opacity = '1';
document.querySelector('.scissors').style.opacity = '1';
// go to final screen and display reason
match.classList.remove('fadeIn');
match.classList.add('fadeOut');
result.classList.add('fadeIn');
resultOfWinner.innerHTML = '<b>Player stops game</b>';
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Total match: '+ ArrayOfPlayer.length;
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Result of game:';
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Player: ' + ArrayOfPlayer;
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Computer: ' + ArrayofComputer;
// play again if player want
comeback.addEventListener('click', () => {
playagain()
});
});
//compare hand and enable button after shaking
setTimeout(() => {
// here is where we call compare hands
compareHands(this.textContent, computerChoice);
//update images
playerHand.src = `${this.textContent}.png`;
computerHand.src = `${computerChoice}.png`;
},1000);
//Game over if 10 wins and come back to play again if you want, and reset every thing
setTimeout (() => {
//when everything is done, enable button
document.querySelector('.rock').disabled = false;
document.querySelector('.paper').disabled = false;
document.querySelector('.scissors').disabled = false;
document.querySelector('.rock').style.opacity = '1';
document.querySelector('.paper').style.opacity = '1';
document.querySelector('.scissors').style.opacity = '1';
// end game if player or computer has 10 wins
if ((pScore == 10) || (cScore == 10)) {
match.classList.remove('fadeIn');
match.classList.add('fadeOut');
result.classList.add('fadeIn');
if (pScore == 10) {
resultOfWinner.innerHTML = '<b>Player Wins with 10 times</b>';
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Total match: ' + ArrayOfPlayer.length;
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Result of game: ' + ArrayOfPlayer;
} else {
resultOfWinner.innerHTML = '<b>Computer Wins with 10 times</b>';
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Total match: '+ ArrayOfPlayer.length;
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Result of game: ' + ArrayofComputer;
};
//play again if player want
comeback.addEventListener('click', () => {
playagain()
});
return;
};
//end game if player of computer wins 3 times in a row
if (ArrayOfPlayer.length > 2) {
if ((ArrayOfPlayer[ArrayOfPlayer.length - 1] == 'win') && (ArrayOfPlayer[ArrayOfPlayer.length - 2] == 'win') && (ArrayOfPlayer[ArrayOfPlayer.length - 3] == 'win')) {
match.classList.remove('fadeIn');
match.classList.add('fadeOut');
result.classList.add('fadeIn');
resultOfWinner.innerHTML = '<b>Player Wins with 3 times in a row</b>';
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Total match: '+ ArrayOfPlayer.length;
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Result of game: ' + ArrayOfPlayer;
//play again if player want
comeback.addEventListener('click', () => {
playagain()
});
return;
};
};
if (ArrayofComputer.length > 2) {
if ((ArrayofComputer[ArrayofComputer.length - 1] == 'win') && (ArrayofComputer[ArrayofComputer.length - 2] == 'win') && (ArrayofComputer[ArrayofComputer.length- 3] == 'win')) {
match.classList.remove('fadeIn');
match.classList.add('fadeOut');
result.classList.add('fadeIn');
resultOfWinner.innerHTML = '<b>Computer Wins with 3 times in a row</b>';
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Total match: '+ ArrayOfPlayer.length;
resultOfWinner.innerHTML += '<br/>';
resultOfWinner.innerHTML += 'Result of game: ' + ArrayofComputer;
//play again if player want
comeback.addEventListener('click', () => {
playagain()
});
return;
};
};
},1200);
//animation
playerHand.style.animation = 'shakePlayer 1s ease';
computerHand.style.animation = 'shakeComputer 1s ease';
});
});
};
//reset all when play again
const playagain = () => {
result.classList.remove('fadeIn');
result.classList.add('fadeOut');
match.classList.remove('fadeOut');
match.classList.add('fadeIn');
pScore = 0;
cScore = 0;
NumberofPlay = 0;
ArrayOfPlayer = [];
ArrayofComputer = [];
updateScore();
};
//update score
const updateScore = () => {
const playerScore = document.querySelector('.playerscore p');
const computerScore = document.querySelector('.computerscore p');
playerScore.textContent = pScore;
computerScore.textContent = cScore;
};
const compareHands = (playerChoice, computerChoice) => {
// update text
const winner = document.querySelector('.winner');
//checking for a tie
if (playerChoice === computerChoice) {
winner.textContent = 'It is a tie';
ArrayOfPlayer.push('tie');
ArrayofComputer.push('tie');
return;
};
//check for rock
if (playerChoice === 'rock'){
if (computerChoice === 'scissors'){
winner.textContent = 'Player Wins';
pScore++;
updateScore();
ArrayOfPlayer.push('win');
ArrayofComputer.push('lose');
return;
} else {
winner.textContent = 'Computer Wins';
cScore++;
updateScore();
ArrayOfPlayer.push('lose');
ArrayofComputer.push('win');
return;
};
};
//check for paper
if (playerChoice === 'paper'){
if (computerChoice === 'scissors'){
winner.textContent = 'Computer Wins';
cScore++;
updateScore();
ArrayOfPlayer.push('lose');
ArrayofComputer.push('win');
return;
} else {
winner.textContent = 'Player Wins';
pScore++;
updateScore();
ArrayOfPlayer.push('win');
ArrayofComputer.push('lose');
return;
};
};
//check for scissors
if (playerChoice === 'scissors'){
if (computerChoice === 'rock'){
winner.textContent = 'Computer Wins';
cScore++;
updateScore();
ArrayOfPlayer.push('lose');
ArrayofComputer.push('win');
return;
} else {
winner.textContent = 'Player Wins';
pScore++;
updateScore();
ArrayOfPlayer.push('win');
ArrayofComputer.push('lose');
return;
};
};
};
//is call all the inner function
startGame();
playMatch();
};
//start the game function
game();