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Collision Detection

mikeschaekermann edited this page Dec 16, 2012 · 2 revisions

Picking (in CellClient)

isPicked(Vec2f pickPoint)

Triggering (in GameObjectContainer ???)

TODO

Placing (in GameObjectContainer)

input: GameObject& output: vector<GameObject*>

Attacking (in StandardCellServer, Events ???)

methods for getting attackers and getting victims

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