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translate.c
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translate.c
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/*
# glTranslate
*/
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
static void draw_triangle(GLfloat x) {
glPushMatrix();
glTranslatef(x, 0, 0);
glBegin(GL_TRIANGLES);
glVertex3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, 0.0f);
glEnd();
glPopMatrix();
}
static void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f, 1.0f, 1.0f);
glLoadIdentity();
glColor3f(1.0f, 0.0f, 0.0f);
draw_triangle(0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
draw_triangle(2.0f);
glColor3f(0.0f, 0.0f, 1.0f);
draw_triangle(4.0f);
glFlush();
}
static void reshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 5.0, -1.0, 1.0, -1.5, 1.5);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(600, 200);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return EXIT_SUCCESS;
}