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Sanity Check
About
Getting Started
Steps to Test Per Build Type
Sanity testing is a process where we confirm our vscode installers work and that the final build can run. We sanity test to make sure the builds we ship work on the most basic level and there isn’t an immediate breaking change on VS Code. It also allows us to have human eyes on the actual build we ship and avoids the use of potentially flakey tests in the final stages of a release. (generally just make sure we don’t embarrass ourselves by shipping something that doesn’t even start).
We are looking for errors, failures, or anything else that is not desired behavior. Examples are things not loading or errors when trying to open the build in the first place.
- On the most basic level: install, launch, then open a file or the about dialog
- Other options to test a bit more:
- Click through all the items on the sidebar
- Try some command from the command palette
- Open / click around in the terminal
When the step of sanity testing comes in endgame, sections are assigned based on device type. The devices tested are as follows with the compatible testing machine:
OS to Test | Possible Testing Machine for Given OS |
---|---|
Mac x64 | Windows x64, Windows x86, Linux x64, Linux Server, Linux CLI |
Mac ARM | Windows ARM, Linux Server, Linux CLI, |
Windows x64 | Windows x86, Linux x64, Linux Server, Linux CLI |
Any Web Browser | Windows x64, Windows x86, Linux x64, Linux Server, Linux CLI |
credit to @tylerleonhardt for this table and the below tool descriptions.
- On macOS you can get a Parallels license to spin up VMs , you can get a Parallels license.
- On Windows (virtualized or not), you can use the Sanity Testing WSL image created by @sbatten
- And don’t forget, we have dev box thanks to @lszomoru which allows us to spin up Windows x64 VMs to access from any browser.
From here, different OS sections are self-assigned and checked off once complete on the given release github issue. All OSs are tested for Archive, Server, and CLI. The OS tested are as follows:
- Windows x32
- Windows x64
- Windows ARM64
- Mac Intel
- Mac ARM64
- Linux x64
- Linux Server
- Linux CLI
Other system types have specific builds, these will be outlined in the release issue. Here are the types of builds and what this means:
- Archive: The regular build (also referred to as client below)
- Server: Running vscode on a server on a remote client.
- CLI: Running vscode from the command line interface.
- Universal Archive (for mac): Same as the regular archive but just a build that should work universally for all Macs.
Once sections are assigned, follow the Steps to Test Build Type below to check off each of your assigned sections on the release issue.
follow the steps below for the client, server, and CLI steps.
Download the correct bits and make sure they start and the window opens correctly.
sudo snap install --classic --dangerous <file>.snap
Note: You can run this test from Linux, Mac or Windows.
- Install and run Docker Desktop
- Install Dev Containers
- Install VS Code at the exact version (commit) that needs sanity checking. https://builds.code.visualstudio.com/builds/stable
- Run the following commands. They register the QEMU hardware emulator and start 5 kinds of containers:
docker run --privileged --rm tonistiigi/binfmt --install all
docker run -d amd64/ubuntu sleep inf
docker run -d arm64v8/ubuntu sleep inf
docker run -d arm32v7/ubuntu /bin/sh -c 'apt update && apt install -y libatomic1 && sleep inf'
docker run -d amd64/alpine sleep inf
docker run -d arm64v8/alpine sleep inf
- Check that you can connect to each of the containers using the "Attach in New Window" button for each container in the Remote Explorer. For each container:
- Check which platform you are on by running
uname -m
from the integrated terminal. (Expect:x86_64
for amd64,armv7l
for arm32 andaarch64
for arm64) - Alpine Linux runs on
x86_64
andaarch64
, checkcat /etc/os-release
shows Alpine as the distro.
- Check which platform you are on by running
- Use the Remote Explorer to remove the containers. Note that the current window's container cannot be removed, so use a new window instead.
Use the Remote-SSH extension to connect from any client platform to a Windows remote. You can connect to localhost on your own Windows machine, a parallels VM, or another machine. You'll need to set up and start OpenSSH services, such as the OpenSSH SSH Server service and the OpenSSH Authentication Agent service.
Note: if you are an AAD user on your Windows machine, you may have to apply this workaround.
Here is an example localhost config that can be added to your SSH config
file:
Host localhost
HostName localhost
User <username>@microsoft.com
Where <username>
can be found by running whoami /user
on cmd.exe.
When connecting, the password is the same as the user password (which might be the Active Directory password, but definitely not the login pin).
Set the undocumented setting "remote.SSH.force32bitWindows": true
to force a 32-bit VS Code server to be installed on a 64-bit Windows host. If you have previously connected to this host with this version of VS Code, you will first want to run the command "Kill VS Code Server on Host" to remove the previously installed server.
Use the Remote-SSH extension to connect from any client platform to a macOS remote (connecting to localhost
is ok). To start the SSH server, you just have to enable Remote Login as described here.
- Download the CLI archive and extract it
- Run it with
./code tunnel
and make sure it starts and you see the license notice
Note: You can run this test from Linux, Mac or Windows.
- Install Docker Desktop
- Look up the build's commit id and replace
<commit>
with that value below. - Check that the Remote Tunnels pre-release extension is installed on the Stable client, and that the Stable client is at the exact version (commit) that needs sanity checking. Since there is a limit to the number of tunnels that can be registered at once, unregister any unnecessary tunnels before and during this sanity test.
- Run the following commands one-by-one. They register the QEMU hardware emulator and start 5 Linux builds of the CLI:
export COMMIT="<commit>" # Bash
$env:COMMIT='<commit>' # PowerShell
docker run --privileged --rm tonistiigi/binfmt --install all
docker run -e COMMIT -it --rm --platform linux/amd64 mcr.microsoft.com/devcontainers/base:latest /bin/sh -c 'apt update && apt install -y wget libatomic1 ca-certificates python3-minimal && wget "https://update.code.visualstudio.com/commit:$COMMIT/cli-linux-x64/stable" -O- | tar -xz && ./code tunnel'
docker run -e COMMIT -it --rm --platform linux/arm64 mcr.microsoft.com/devcontainers/base:latest /bin/sh -c 'apt update && apt install -y wget libatomic1 ca-certificates python3-minimal && wget "https://update.code.visualstudio.com/commit:$COMMIT/cli-linux-arm64/stable" -O- | tar -xz && ./code tunnel'
docker run -e COMMIT -it --rm arm32v7/ubuntu /bin/sh -c 'apt update && apt install -y wget libatomic1 ca-certificates python3-minimal && wget "https://update.code.visualstudio.com/commit:$COMMIT/cli-linux-armhf/stable" -O- | tar -xz && ./code tunnel'
docker run -e COMMIT -it --rm amd64/alpine /bin/sh -c 'apk update && apk add musl libgcc libstdc++ && wget "https://update.code.visualstudio.com/commit:$COMMIT/cli-alpine-x64/stable" -O- | tar -xz && ./code tunnel'
docker run -e COMMIT -it --rm arm64v8/alpine /bin/sh -c 'apk update && apk add musl libgcc libstdc++ && wget "https://update.code.visualstudio.com/commit:$COMMIT/cli-alpine-arm64/stable" -O- | tar -xz && ./code tunnel'
- For each CLI test:
- Make sure the program starts and you see and can agree to the license
- Connect to the tunnel using the Remote Tunnels prerelease extension on the Stable client
- Check which platform you are on by running
uname -m
from the integrated terminal. (Expect:x86_64
for amd64,armv7l
for arm32 andaarch64
for arm64) - Run
cat /etc/os-release
. For Alpine Linux tunnels, ensure the output shows Alpine as the distro. Otherwise, ensure that Ubuntu or Debian are mentioned in the output. - Close the remote connection on the client. Then, hit Ctrl+C on the server.
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