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It's not a proper place to ask but maybe you can point me where I can actually report this:
When Im creating SRV incorrectly, I have D3D12 Error:
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: The Dimensions of the View are invalid due to at least one of the following conditions. Assuming StructureByeStride 48, FirstElement (value = 0) must be between 0 and the maximum offset of the Buffer, -1, inclusively. With the current FirstElement, NumElements (value = 140698833649689) must be between 1 and 0, inclusively, in order that the View fit on the Buffer. [ STATE_CREATION ERROR #31: CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS]
D3D12: **BREAK** enabled for the previous message, which was: [ ERROR STATE_CREATION #31: CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS ]
StructureByeStride have a typo. Where to report such problems to help DirectX team?
Thanks
P.S. Also I think NumElements (value = 140698833649689) is incorrect
It's not a proper place to ask but maybe you can point me where I can actually report this:
When Im creating SRV incorrectly, I have D3D12 Error:
StructureByeStride have a typo. Where to report such problems to help DirectX team?
Thanks
P.S. Also I think NumElements (value = 140698833649689) is incorrect
This is how Im creating my SRV
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