diff --git a/PalaceClient/PalaceClient.js b/PalaceClient/PalaceClient.js index ce860db..d54e573 100644 --- a/PalaceClient/PalaceClient.js +++ b/PalaceClient/PalaceClient.js @@ -2304,7 +2304,7 @@ function PalaceClient() // extends EventDispatcher var propIds = []; var propCrcs = []; for (var i = 0; i < propCount; i++) { - propIds[i] = buffer.readUnsignedInt(); + propIds[i] = buffer.readInt(); propCrcs[i] = buffer.readUnsignedInt(); } user.propCount = propCount; diff --git a/PalaceClient/adapter/net/BufferedSocket.js b/PalaceClient/adapter/net/BufferedSocket.js index e37d664..15c11b7 100644 --- a/PalaceClient/adapter/net/BufferedSocket.js +++ b/PalaceClient/adapter/net/BufferedSocket.js @@ -242,14 +242,16 @@ function extendBuffer(socket) { return length; }; - Buffer.prototype.uncompress = function () { - var uncompressed = zlib.unzip(this); - this.position = 0; - return uncompressed; + Buffer.prototype.uncompress = function (callback) { + var that = this; + zlib.inflate(this, function(err, buffer){ + that.position = 0; + callback(err, buffer); + }); }; } module.exports = BufferedSocket; module.exports.extendSocket = extendSocket; -module.exports.extendBuffer = extendBuffer; \ No newline at end of file +module.exports.extendBuffer = extendBuffer; diff --git a/PalaceClient/palace/model/PalaceProp.js b/PalaceClient/palace/model/PalaceProp.js index ba12b38..ea15199 100644 --- a/PalaceClient/palace/model/PalaceProp.js +++ b/PalaceClient/palace/model/PalaceProp.js @@ -49,8 +49,7 @@ var rect/*:Rectangle*/ = new Rectangle(0, 0, 44, 44); var mask/* :uint */ = 0xFFC1; // Original palace prop flags. util.inherits(PalaceProp, EventDispatcher);//extends EventDispatcher -function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) -{ +function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) { PalaceProp.super_.call(this); var that = this; @@ -93,14 +92,13 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) var loader/* :Loader */ = null; - - this.__defineGetter__("bitmap", function(){ + this.__defineGetter__("bitmap", function () { return _bitmap; - }); + }); - this.__defineSetter__("bitmap", function(val){ - _bitmap = val; - }); + this.__defineSetter__("bitmap", function (val) { + _bitmap = val; + }); // Object.defineProperty(this, "bitmap", { @@ -121,7 +119,7 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) get: function ()/* :ByteArray */ { if (_bitmap != null) { var encoder /*:PNGEncoder*/ = new PNGEncoder(); - return encoder.encode(_bitmap,44,44); + return encoder.encode(_bitmap, 44, 44); } else { return null; @@ -148,8 +146,8 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) // // loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleBitmapLoadedFromURLComplete); // loader.load(request, context); - that.url = url; - dispatchEvent(new PropEvent(PropEvent.PROP_LOADED, that)); + that.url = url; + dispatchEvent(new PropEvent(PropEvent.PROP_LOADED, that)); }; // function handleBitmapLoadedFromURLComplete(event/* :Event */)/* :void */ { @@ -164,8 +162,9 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) console.log('renderbitmap'); --itemsToRender; var asset = that.asset; - var flags = that.flags; + var flags; + // little/big endian if (asset.data[1] == 0) { that.width = asset.data[0] | asset.data[1] << 8; that.height = asset.data[2] | asset.data[3] << 8; @@ -183,9 +182,10 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) that.flags = asset.data[11] | asset.data[10] << 8; } + flags = that.flags; that.propFormat = flags & formatMask; - trace("Non-Standard flags: " +/* uint */(flags & mask).toString(16)); + trace("Non-Standard flags: " + /* uint */(flags & mask).toString(16)); that.head = Boolean(flags & HEAD_FLAG); that.ghost = Boolean(flags & GHOST_FLAG); @@ -196,27 +196,27 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) if ((flags & mask) == 0xff80) { //WTF?! Bizarre flags... - trace("16bit prop"); + trace("16bit prop"); that.webServiceFormat = PalacePropFormat.FORMAT_16_BIT; decode16BitProp(); } else if (Boolean(that.propFormat & PROP_FORMAT_S20BIT)) { - trace("s20bit prop"); + trace("s20bit prop"); that.webServiceFormat = PalacePropFormat.FORMAT_S20_BIT; decodeS20BitProp(); } else if (Boolean(that.propFormat & PROP_FORMAT_32BIT)) { - trace("32bit prop"); + trace("32bit prop"); that.webServiceFormat = PalacePropFormat.FORMAT_32_BIT; decode32BitProp(); } else if (Boolean(that.propFormat & PROP_FORMAT_20BIT)) { - trace("20bit prop"); + trace("20bit prop"); that.webServiceFormat = PalacePropFormat.FORMAT_20_BIT; decode20BitProp(); } else { - trace("8bit prop"); + trace("8bit prop"); that.webServiceFormat = PalacePropFormat.FORMAT_8_BIT; decode8BitProp(); } @@ -383,30 +383,28 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) // Implementation thanks to Phalanx team // Translated from VB6 implementation - var data/* :ByteArray */ = new ByteArray(); + var data/* :ByteArray */ = new ByteArray(that.asset.data.length); for (var i/* :int */ = 12; i < that.asset.data.length; i++) { data.writeByte(that.asset.data[i]); } data.position = 0; - //trace("Computed CRC: " + computeCRC(data) + " - Given CRC: " + asset.crc); - data.uncompress(); - - var bd/* :BitmapData */ = new BitmapData(that.width, that.height); - var ba/* :Vector. */ = []; // new Vector.< uint > (width * height, true); - var C/* :uint */ = 0; - var x/* :int */ = 0; - var y/* :int */ = 0; - var ofst/* :int */ = 0; - var X/* :int */ = 0; - var A/* :uint */ = 0; - var R/* :uint */ = 0; - var G/* :uint */ = 0; - var B/* :uint */ = 0; +// trace("Computed CRC: " + computeCRC(data) + " - Given CRC: " + that.asset.crc); + data.uncompress(function(err, data){ + if (err) { + console.log('uncompress-error:'); + console.log(data.toString('base64')); + } - var pos/* :uint */ = 0; + var C/* :uint */ = 0; + var ofst/* :int */ = 0; + var X/* :int */ = 0; + var A/* :uint */ = 0; + var R/* :uint */ = 0; + var G/* :uint */ = 0; + var B/* :uint */ = 0; - for (X = 0; X - <= 967; X++) { + var rgba = []; + for (X = 0; X <= 967; X++) { ofst = X * 5; R = /* uint */((/*uint*/(data[ofst] >> 2) & 63) * dither20bit); C = (data[ofst] << 8) | data[ofst + 1]; @@ -415,7 +413,10 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) B = /* uint */(((C >> 6) & 63) * dither20bit); A = (((C >> 4) & 3) * 85); - ba[pos++] = (A << 24 | R << 16 | G << 8 | B); + rgba.push(R); + rgba.push(G); + rgba.push(B); + rgba.push(~A); C = (data[ofst + 2] << 8) | data[ofst + 3]; R = /* uint */(((C >> 6) & 63) * dither20bit); @@ -424,82 +425,89 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) B = /* uint */(((C >> 2) & 63) * dither20bit); A = ((C & 3) * 85); - ba[pos++] = (A << 24 | R << 16 | G << 8 | B); - } - bd.setVector(rect, ba); - that.bitmap = bd.get(); + rgba.push(R); + rgba.push(G); + rgba.push(B); + rgba.push(~A); } + var bitmapData/* :BitmapData */ = new BitmapData(that.width, that.height, true); + bitmapData.setVector(rect, rgba); + + that.bitmap = bitmapData.get(); + }); + } - function encodeS20BitProp()/* :ByteArray */ { - // Implementation ported from REALBasic code provided by - // Jameson Heesen (Pa\/\/n), of PalaceChat - var ba/* :ByteArray */ = new ByteArray(); - ba.endian = Endian.BIG_ENDIAN; - var bm/* :FlexBitmap */ = FlexBitmap(that.bitmap); - if (bm && bm instanceof FlexBitmap) { - var bitmapData/* :BitmapData */ = bm.bitmapData; - var propBit16/* :Number */ = 31 / 255; - var data/* :Vector. */ = bitmapData.getVector(new Rectangle(0, 0, 44, 44)); - var pixelIndex/* :uint */ = 0; - var intComp/* :uint */ = 0; - var a/* :uint */, r/* :uint */, g/* :uint */, b/* :uint */; - for (var y/* :int */ = 0; y < 44; y++) { + + function encodeS20BitProp()/* :ByteArray */ { + // Implementation ported from REALBasic code provided by + // Jameson Heesen (Pa\/\/n), of PalaceChat + var ba/* :ByteArray */ = new ByteArray(); + ba.endian = Endian.BIG_ENDIAN; + var bm/* :FlexBitmap */ = FlexBitmap(that.bitmap); + if (bm && bm instanceof FlexBitmap) { + var bitmapData/* :BitmapData */ = bm.bitmapData; + var propBit16/* :Number */ = 31 / 255; + var data/* :Vector. */ = bitmapData.getVector(new Rectangle(0, 0, 44, 44)); + var pixelIndex/* :uint */ = 0; + var intComp/* :uint */ = 0; + var a/* :uint */, r/* :uint */, g/* :uint */, b/* :uint */; + for (var y/* :int */ = 0; y < 44; y++) { for (var x/* :int */ = 0; x < 44; x++) { - var color/* :uint */; - color = data[pixelIndex]; - a = ((color & 0xFF000000) >> 24) & 0xFF; - r = ((color & 0x00FF0000) >> 16) & 0xFF; - g = ((color & 0x0000FF00) >> 8) & 0xFF; - b = (color & 0x000000FF); - intComp = /* uint */(Math.round(Number(r) * propBit16)) << 19; - intComp = intComp | (/*uint*/(Math.round(Number(g) * propBit16)) << 14); - intComp = intComp | (/*uint*/(Math.round(Number(b) * propBit16)) << 9); - intComp = intComp | (/*uint*/(Math.round(Number(a) * propBit16)) << 4); - - ba.writeByte((intComp & 0xFF0000) >> 16); - ba.writeByte((intComp & 0xFF00) >> 8); - // ba.writeByte(intComp & 0xF0); - - pixelIndex++; - x++; - - intComp = (intComp & 0xF0) << 16; - - color = data[pixelIndex]; - a = ((color & 0xFF000000) >> 24) & 0xFF; - r = ((color & 0x00FF0000) >> 16) & 0xFF; - g = ((color & 0x0000FF00) >> 8) & 0xFF; - b = (color & 0x000000FF); - - intComp = intComp | (/* uint */(Math.round(Number(r) * propBit16)) << 15); - intComp = intComp | (/* uint */(Math.round(Number(g) * propBit16)) << 10); - intComp = intComp | (/* uint */(Math.round(Number(b) * propBit16)) << 5); - intComp = intComp | /* uint */(Math.round(Number(a) * propBit16)); - - ba.writeByte((intComp & 0xFF0000) >> 16); - ba.writeByte((intComp & 0x00FF00) >> 8); - ba.writeByte(intComp & 0x0000FF); - - pixelIndex++; + var color/* :uint */; + color = data[pixelIndex]; + a = ((color & 0xFF000000) >> 24) & 0xFF; + r = ((color & 0x00FF0000) >> 16) & 0xFF; + g = ((color & 0x0000FF00) >> 8) & 0xFF; + b = (color & 0x000000FF); + intComp = /* uint */(Math.round(Number(r) * propBit16)) << 19; + intComp = intComp | (/*uint*/(Math.round(Number(g) * propBit16)) << 14); + intComp = intComp | (/*uint*/(Math.round(Number(b) * propBit16)) << 9); + intComp = intComp | (/*uint*/(Math.round(Number(a) * propBit16)) << 4); + + ba.writeByte((intComp & 0xFF0000) >> 16); + ba.writeByte((intComp & 0xFF00) >> 8); + // ba.writeByte(intComp & 0xF0); + + pixelIndex++; + x++; + + intComp = (intComp & 0xF0) << 16; + + color = data[pixelIndex]; + a = ((color & 0xFF000000) >> 24) & 0xFF; + r = ((color & 0x00FF0000) >> 16) & 0xFF; + g = ((color & 0x0000FF00) >> 8) & 0xFF; + b = (color & 0x000000FF); + + intComp = intComp | (/* uint */(Math.round(Number(r) * propBit16)) << 15); + intComp = intComp | (/* uint */(Math.round(Number(g) * propBit16)) << 10); + intComp = intComp | (/* uint */(Math.round(Number(b) * propBit16)) << 5); + intComp = intComp | /* uint */(Math.round(Number(a) * propBit16)); + + ba.writeByte((intComp & 0xFF0000) >> 16); + ba.writeByte((intComp & 0x00FF00) >> 8); + ba.writeByte(intComp & 0x0000FF); + + pixelIndex++; } } - } - ba.compress(); - ba.position = 0; - return ba; - } + } + ba.compress(); + ba.position = 0; + return ba; + } - function decodeS20BitProp()/* :void */ { - // Implementation thanks to Phalanx team - // Translated from C++ implementation + function decodeS20BitProp()/* :void */ { + // Implementation thanks to Phalanx team + // Translated from C++ implementation - var data/* :ByteArray */ = new ByteArray(); - for (var i/* :int */ = 12; i < that.asset.data.length; i++) { - data.writeByte(that.asset.data[i]); - } - data.position = 0; - //trace("Computed CRC: " + computeCRC(data) + " - Given CRC: " + asset.crc); + var data/* :ByteArray */ = new ByteArray(); + for (var i/* :int */ = 12; i < that.asset.data.length; i++) { + data.writeByte(that.asset.data[i]); + } + data.position = 0; + //trace("Computed CRC: " + computeCRC(data) + " - Given CRC: " + asset.crc); data.uncompress(); var bd/* :BitmapData */ = new BitmapData(that.width, that.height); @@ -659,17 +667,17 @@ function PalaceProp(guid/* :String */, assetId/* :uint */, assetCrc/* :uint */) var rgba = []; var i; - for (i=0; i> 16 & 0xff); rgba.push(bitmapBytes[i] >> 8 & 0xff); rgba.push(bitmapBytes[i] & 0xff); - if(bitmapBytes[i] == undefined) { + if (bitmapBytes[i] == undefined) { rgba.push(0xff); } else { rgba.push(0x00); } } - for (i=bitmapBytes.length; i < 44*44;i++){ + for (i = bitmapBytes.length; i < 44 * 44; i++) { rgba.push(0xff); rgba.push(0xff); rgba.push(0xff);