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It could be useful to have some "no-op" entities that act as loop/sinks in some situations, where we need to define them but have no state mutation.
For example
object SinkState : State object SinkReducer : Reducer<State> { override fun reduce(currentState: State, action: Action): State = SinkState } object NoOpReducer : Reducer<State> { override fun reduce(currentState: State, action: Action): State = currentState }
The text was updated successfully, but these errors were encountered:
no state change
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It could be useful to have some "no-op" entities that act as loop/sinks in some situations, where we need to define them but have no state mutation.
For example
The text was updated successfully, but these errors were encountered: