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[Feature Request] Support for analog sticks as touch inputs. #2238

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SecureB00t opened this issue Dec 17, 2024 · 2 comments
Open

[Feature Request] Support for analog sticks as touch inputs. #2238

SecureB00t opened this issue Dec 17, 2024 · 2 comments

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@SecureB00t
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Figured I might as well ask.

I think it would be a great feature to allow the mapping of analog stick to touch screen functions in MelonDS for easier TV play, game enhancements, and other accessibility reasons. I would imagine there being two modes to this

Cursor Mode: The assigned stick displays a virtual cursor on the touchscreen and a button press acts as a tap/hold. Useful for menu navigation

Joystick Mode: The assigned stick assumes a "tap and hold" state whenever pressed and releases when the stick is released. The range of the stick is mapped 1:1 (ish because the screen is rectangular and the stick has circular range) to the touchscreen. This would provide a way to use analog stick controls in games that support the touch screen as an analog input (Super Mario 64, Kingdom Hearts 358/2 and Coded, the Zelda games, probably more 3D games I'm not thinking of)

@loggin
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loggin commented Dec 18, 2024

literally just came here to ask as want to set this up on my firestick which does not have any interface to do this at all, but also usually play on my media pc which while I do have an air mouse...

@Immersion95
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Would love it, The RetroArch core has it perfectly implemented.

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