You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In Mega Man ZX right as the first boss is about to appear, some of the sprites flicker ether to black for one frame while using the Software Renderer and OpenGL (Compute Shader) Renderer, if using the OpenGL (classic) Render the sprites for that same exact frame become inverted in their colors, see the screenshots below
Correct result shouldn't have a single frame flicker and should display the sprites normally
Software and OpenGL (Compute Shader) Renderer
OpenGL (Classic)
The text was updated successfully, but these errors were encountered:
In Mega Man ZX right as the first boss is about to appear, some of the sprites flicker ether to black for one frame while using the Software Renderer and OpenGL (Compute Shader) Renderer, if using the OpenGL (classic) Render the sprites for that same exact frame become inverted in their colors, see the screenshots below
Correct result shouldn't have a single frame flicker and should display the sprites normally
Software and OpenGL (Compute Shader) Renderer
OpenGL (Classic)
The text was updated successfully, but these errors were encountered: