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Advancements #29
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-Create a full suit of meka suit armor
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"Not great, not terrible" - Hidden advancement for dying of radiation poisoning |
As far as some simple advancements for the game. Not sure if there is a "list" of set in stone advancements but in terms of using them as a form of progression...
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I'm not really up-to-date with the things in V10 so I will just list ones for things I know already:
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“Power of a Star” activate a fusion reactor |
"Fusion Reactor wasn't enough..." - Run a 18x18x18 Industial Turbine chain of advancements: "Pretty big energy storage" - Make an Inudction Matrix |
what is my purpose |
Really like Silfryi's ideas. |
QoL advancements tab? |
How about "Now with <x> times more ores!" for <x> ore processing? Also I think there should be advancements for:
Whatever you do, "Not great, not terrible" is a MUST. |
"Now you're cooking with gas!"- build a gas burning generator |
Beam me up scotty, Build and use a teleporter |
'Well that was a bad idea...'
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There isn't an antimatter block in Mekanism..? |
I know that. But… ¯_(ツ)_/¯ |
"Mekanism is a farming mod" - harvest a melon or pumpkin with a laser tractor beam |
It’s you and me against the world. I feel scammed… Double or nothing. One two three…what rhymes with three? One two, buckle my shoe. Quintupling is quintessential. This alloy is pretty wealthy. This just goes to show: add a diamond to something to make it better. We are in the endgame now boys. GPU not included. Not enough RAM! Such nobility! Cool, now where’s my supercomputer? |
…7470) Co-authored-by: Sara Freimer <[email protected]>
1.19 will include a lot of advancements. I am going to leave this open in case anyone else has other ideas and because as of the moment we don't have a good way of handling advancements for multiblocks, so we just don't have any. |
It would be great for V10 if we added advancements for Mekanism (and the other modules). This issue provides a common place to collect ideas for various advancements.
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