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An issue in the cpp or fxc of the shader causes the second bumpmap to not appear.
Why? I don't know the shader is incredibly convoluted and I can't tell from a quick glance.
Additional context
Probably related to many other graphical issues that might have been reported in the past.
Cief reports this shader behaviour also happens on stock shaders
Cief also presents the contents of a VMT on which this issue has been seen
Seamless Scale is potentially not the cause of the issue as it happens without it as well. $BaseTexture, $BaseTexture2, $BumpMap, $BumpMap2, $BlendmodulateTexture, $Seamless_Scale
The text was updated successfully, but these errors were encountered:
WhiteRedDragons
changed the title
[VISUAL] $Bumpmap bound to the wrong Sampler in LightmappedGeneric_dx9_helper.cpp
[VISUAL] $Bumpmap2 bound to the wrong Sampler in LightmappedGeneric_dx9_helper.cpp
Nov 30, 2023
Lines 450 and 651 in LightmappedGeneric_dx9_helper.cpp are for the flashlight shader. SDK_lightmappedgeneric_flashlight_ps2x.fxc line 61 loads NormalMap2 from sampler 6. There was no issue here.
You are correct, we realised this on the map labs discord, I will adjust the issue's name.
Now it baffles me as I cannot find a reason for $bumpmap2 to be broken then
WhiteRedDragons
changed the title
[VISUAL] $Bumpmap2 bound to the wrong Sampler in LightmappedGeneric_dx9_helper.cpp
[VISUAL] $Bumpmap2 doesn't render ( LightmappedGeneric / WorldVertexTransition )
Dec 2, 2023
Describe the bug
An issue in the cpp or fxc of the shader causes the second bumpmap to not appear.
Why? I don't know the shader is incredibly convoluted and I can't tell from a quick glance.
Additional context
Probably related to many other graphical issues that might have been reported in the past.
Cief reports this shader behaviour also happens on stock shaders
Cief also presents the contents of a VMT on which this issue has been seen
Seamless Scale is potentially not the cause of the issue as it happens without it as well.
$BaseTexture, $BaseTexture2, $BumpMap, $BumpMap2, $BlendmodulateTexture, $Seamless_Scale
The text was updated successfully, but these errors were encountered: