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I have a gltf model with an extenal .bin and .png file, but it seems thet the png file is not loaded.
I've looked into the code and I see these lines which is not good news I guess...
So basically it doesn't work on iOS when you have an texture image to load along with the .gltf ?
#if SEEMS_TO_HAVE_PNG_LOADING_BUG
// FIXME: this workaround doesn't work for iOS...
return UIImage(cgImage: cgImage)
The text was updated successfully, but these errors were encountered:
jpsarda
changed the title
Dosn't work on iOS with png
Doesn't work on iOS with png
May 2, 2019
jpsarda
changed the title
Doesn't work on iOS with png
Doesn't work on iOS with png texture
May 2, 2019
I have a gltf model with an extenal .bin and .png file, but it seems thet the png file is not loaded.
I've looked into the code and I see these lines which is not good news I guess...
So basically it doesn't work on iOS when you have an texture image to load along with the .gltf ?
The text was updated successfully, but these errors were encountered: