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Not Working in ios 12 and xcode 10 #18
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Are you referring to these? GLTFShaderModifierSurface_pbrSpecularGlossiness_doubleSidedWorkaround.shader And: GLTFShaderModifierSurface.shader Because I changed the target membership on them and it still doesn't work... |
It actually works with iOS 12, still no success on macOS Mojave 10.14.12. |
It works on iOS 12. If you are getting nil errors due to shader its because you aren't properly embedding the framework. If you aren't using a dependency manager you may have missed the build flag that is set. Did you make sure to add the build flags?
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App crashes on GLTFUnarchiver.swift, line 1036 with a message: "Fatal error: Unexpectedly found nil while unwrapping an Optional value".
An older app built using xcode 9.x was working, but threw the same error when built on xcode 10.
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