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LASwriteItemRaw_BYTE.cs
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LASwriteItemRaw_BYTE.cs
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//===============================================================================
//
// FILE: laswriteitemraw_byte.cs
//
// CONTENTS:
//
// Implementation of LASwriteItemRaw for BYTE items.
//
// PROGRAMMERS:
//
// [email protected] - http://rapidlasso.com
//
// COPYRIGHT:
//
// (c) 2005-2012, martin isenburg, rapidlasso - tools to catch reality
// (c) of the C# port 2014 by Shinta <[email protected]>
//
// This is free software; you can redistribute and/or modify it under the
// terms of the GNU Lesser General Licence as published by the Free Software
// Foundation. See the COPYING file for more information.
//
// This software is distributed WITHOUT ANY WARRANTY and without even the
// implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// CHANGE HISTORY: omitted for easier Copy&Paste (pls see the original)
//
//===============================================================================
namespace laszip.net
{
class LASwriteItemRaw_BYTE : LASwriteItemRaw
{
public LASwriteItemRaw_BYTE(uint number) { this.number=number; }
public override bool write(laszip_point item)
{
try
{
outstream.Write(item.extra_bytes, 0, (int)number);
}
catch
{
return false;
}
return true;
}
uint number=0;
}
}