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Makefile.lib
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Makefile.lib
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(PSL1GHT)),)
$(error "Please set PSL1GHT in your environment. export PSL1GHT=<path>")
endif
#---------------------------------------------------------------------------------
# TITLE, APPID, CONTENTID, ICON0 SFOXML before ppu_rules.
#---------------------------------------------------------------------------------
TITLE := Simple File Manager
APPID := PS3SFM001
CONTENTID := UP0001-$(APPID)_00-0000000000000000
ICON0 := $(CURDIR)/ICON0.PNG
#ICON1 := $(CURDIR)/ICON1.PAM
#PIC1 := $(CURDIR)/PIC1.PNG
SFOXML := $(CURDIR)/sfo.xml
SCETOOL_FLAGS ?= --self-app-version=0001000000000000 --sce-type=SELF --compress-data=TRUE --self-add-shdrs=TRUE --skip-sections=FALSE --key-revision=1 \
--self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-fw-version=0003004000000000
include $(PSL1GHT)/ppu_rules
# aditional scetool flags (--self-ctrl-flags, --self-cap-flags...)
SCETOOL_FLAGS += --self-ctrl-flags 4000000000000000000000000000000000000000000000000000000000000002
SCETOOL_FLAGS += --self-cap-flags 00000000000000000000000000000000000000000000007B0000000100000000
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := libsfm_ps3
BUILD := build
SOURCES := source
DATA := data
SHADERS := shaders
INCLUDES := include ../include lib/include
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := ../lib/libfatfs.a -lsysfs -lfont -lfreetype -lz -ltiny3d -lsimdmath -lgcm_sys -lnet -lio -lsysutil -lrt -llv2 -lsysmodule -lm
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -O2 -Wall -mcpu=cell $(MACHDEP) $(INCLUDE) -DPS3_GEKKO $(DFLAGS) -DLIBBUILD
CXXFLAGS = $(CFLAGS)
LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(SHADERS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
export BUILDDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bin)))
VCGFILES := $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.vcg)))
FCGFILES := $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.fcg)))
VPOFILES := $(VCGFILES:.vcg=.vpo)
FPOFILES := $(FCGFILES:.fcg=.fpo)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(addsuffix .o,$(VPOFILES)) \
$(addsuffix .o,$(FPOFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(LIBPSL1GHT_INC) \
-I$(CURDIR)/$(BUILD) -I$(PORTLIBS)/include \
-I$(PS3DEV)/portlibs/ppu/include/freetype2
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(LIBPSL1GHT_LIB) -L$(PORTLIBS)/lib
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).self EBOOT.BIN
#---------------------------------------------------------------------------------
run:
ps3load $(OUTPUT).self
#---------------------------------------------------------------------------------
pkg: $(BUILD) $(OUTPUT).pkg
#---------------------------------------------------------------------------------
npdrm: $(BUILD)
@$(SELF_NPDRM) $(SCETOOL_FLAGS) --np-content-id=$(CONTENTID) --encrypt $(BUILDDIR)/$(basename $(notdir $(OUTPUT))).elf $(BUILDDIR)/../EBOOT.BIN
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).a: $(OFILES)
$(OFILES): $(BINFILES) $(VCGFILES) $(VSAFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.vpo.o : %.vpo
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.fpo.o : %.fpo
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------