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Time Crisis (timecrsa) support? #1229
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Hmm I suspect if it doesn't work that far up the line it might be because of a deeper (missing chuck of emulation) issue. One solution might be to use the PlayStation version of time crisis instead as it's probably much better all around, though I have no idea where their lightgun support is in that core. |
Lightgun support is good in lr-pcsx-rearmed (up to 2 players) and lr-duckstation (only 1 player I think). Time Crisis and its PS1-exclusive sequel Project Titan both work very well on the pi hardware, but I will jump at any chance to go for the arcade version when I can avoid the long load times of the PlayStation 😃 |
it might require a lot of elbow grease since it's running PS1-based hardware.
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I'd love it too ❤ |
I see timecrsa on the game list and hoped to try it out. I do get the warning "game does not work" in a verbose log, and the actual behavior is a fail of these initial checks on the game's boot screen:
DSP RAM NG C00008H
SUBCPU START WAIT NG
Would it be possible to get Time Crisis to load into the game? At least the initial loading phase doesn't seem to be a Namco System 22-wide issue. I can get Air Combat 22 (airco22b) and Ridge Racer (ridgeraj) to load.
Unfortunately, the corresponding timecris doesn't work in any of the later MAMEs available on RetroPie for pi either:
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