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To me it looks like the xrsimulator sdk still provides support for x86_64.
Why is the SIMULATOR_VISIONOS platform not called SIMULATOR_VISIONOSARM64 like the iPhone Simulator platform? That would make it easier to add x86_64, now.
With SIMULATOR64COMBINED combined seems to stand for combining arm and intel, whereas with OS64COMBINED the combined stands for combining the different SDKs iphoneos and iphonesimulator. With the macOS platforms the fat builds (arm and intel) are called _UNIVERSAL (which seems like a lot better term for this).
Is there something we can agree on and maybe clean a few things up for the future? I am willing to help I just don't want to miss something, here.
greetings,
Oliver
The text was updated successfully, but these errors were encountered:
Just a question to get things clear:
To me it looks like the xrsimulator sdk still provides support for x86_64.
Why is the SIMULATOR_VISIONOS platform not called SIMULATOR_VISIONOSARM64 like the iPhone Simulator platform? That would make it easier to add x86_64, now.
With SIMULATOR64COMBINED combined seems to stand for combining arm and intel, whereas with OS64COMBINED the combined stands for combining the different SDKs iphoneos and iphonesimulator. With the macOS platforms the fat builds (arm and intel) are called _UNIVERSAL (which seems like a lot better term for this).
Is there something we can agree on and maybe clean a few things up for the future? I am willing to help I just don't want to miss something, here.
greetings,
Oliver
The text was updated successfully, but these errors were encountered: