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CHANGELOG
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CHANGELOG
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# 0.1.7
- THREE.js r70 support
# 0.1.6
- Fix an issue introduced in 0.1.5 which caused the hand mesh to be incorrectly scaled
- Remove deprecated scale and offset options (please use transform plugin instead)
# 0.1.5
- Fixed issue where rigged hand would not scale correctly based upon leap frame data
- Scale and Offset parameters are now discouraged in favor of the transform plugin
- offset: null is now accepted
- The scale of the camera and hand are now based upon actual leap data
- the default camera position is moved from [0,6,30] to [0,160,400]
- the default offset is now [0,-100,0] from [0,-10,0]
- THREE.Vector3.fromLeap no longer accepts scale as a second parameter.
# 0.1.2
- Speed up hands entering the field of view by caching mesh data
- Fix issue where hand events would throw errors when `controller` not available on window.
# 0.1.1
# 0.1.0
Initial Build