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Bizzare Courier AI/Pathfinding #10353

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4 of 5 tasks
JetStorm91 opened this issue Oct 23, 2024 · 3 comments
Open
4 of 5 tasks

Bizzare Courier AI/Pathfinding #10353

JetStorm91 opened this issue Oct 23, 2024 · 3 comments
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Bug Gotta squash 'em all!

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@JetStorm91
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JetStorm91 commented Oct 23, 2024

Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20

MineColonies Version

1.1.694

Structurize Version

1.0.760

Related Mods and their Versions

  1. Forge: 47.3.11
  2. Block ui: 1.0.156
  3. Domun Ornamentum: 1.0.186

Current Behavior

After updating from Minecolonies version 1.1.677, a majority of the couriers seem to idle around the level 3/4 warehouse i'm using, the Minecolonies pack version that has the built in courier huts, they often leave the warehouse but go only around 10 blocks away before heading back inside, they also stand on the racks on the ground floor of the warehouse for a short while before moving away and repeating the behavior, even when the warehouse has tasks for them to complete, as of writing the first warehouse has 7 tasks, i have around 11 couriers in total over 3 warehouses and only 3 of the couriers do any work at a time, mainly 1 from my first warehouse and the 2 from my newest warehouse.

Expected Behavior

Couriers are to idle around the warehouse only if there are no tasks to do before, if one or multiple tasks are activated in the warehouse, the required couriers are to go off and perform those tasks.

Reproduction Steps

  1. downgrade minecolonies mod version to 1.1.677
  2. start a new game
  3. build a colony until a warehouse reaches at least level 4
  4. update mod to 1.1.694 or later
  5. relaunch game

Logs

https://gist.github.com/JetStorm91/21ca5640ecd548761d322d4c65818229

Anything else?

No response

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@JetStorm91 JetStorm91 added the Bug Gotta squash 'em all! label Oct 23, 2024
@JetStorm91
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Quick update for clairity, and to beat anyone who'll suggest it, firing and re-hiring the couriers will help, but only for 1 or 2 tasks, that's it, then they go right back to idling

@Raycoms
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Raycoms commented Nov 2, 2024

Hmm, I can not reproduce this locally, can you send us a world export?

@JetStorm91
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Hmm, I can not reproduce this locally, can you send us a world export?

i'll do you one better, i'm providing you the forge file with the world save included, if you can't replicate it, it might be a compatability issue with one of the other mods

https://www.dropbox.com/scl/fi/h3hvxw96chchwnlw62nto/forge-4-1.zip?rlkey=gdq9c4yqb95a5ze8h6yfm2qq7&dl=0

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