diff --git a/src/main/java/com/minecolonies/api/util/constant/TranslationConstants.java b/src/main/java/com/minecolonies/api/util/constant/TranslationConstants.java index c4895d55f37..54c849e84cb 100755 --- a/src/main/java/com/minecolonies/api/util/constant/TranslationConstants.java +++ b/src/main/java/com/minecolonies/api/util/constant/TranslationConstants.java @@ -432,11 +432,11 @@ public final class TranslationConstants @NonNls public static final String BUILDER_BUILDING_TOO_HIGH = "entity.builder.messagebuildtoohigh"; @NonNls - public static final String BUILDER_BUILDING_TOO_LOW = "entity.builder.messagebuildtoolow"; + public static final String BUILDER_BUILDING_TOO_LOW = "entity.builder.messagebuildtoolow"; @NonNls - public static final String COLONIST_DESC = "block.blockhuttownhall.messagecolonistdesc"; + public static final String CITIZEN_DEATH_DESC = "block.blockhuttownhall.messagecitizendeathdesc"; @NonNls - public static final String WORKER_DESC = "block.blockhuttownhall.messageworkerdesc"; + public static final String WORKER_DESC = "block.blockhuttownhall.messageworkerdesc"; @NonNls public static final String COLONIST_GRAVE_LOCATION = "block.blockhuttownhall.messagecolonistgravelocation"; @NonNls diff --git a/src/main/java/com/minecolonies/core/colony/events/raid/AbstractShipRaidEvent.java b/src/main/java/com/minecolonies/core/colony/events/raid/AbstractShipRaidEvent.java index c0bbc1d7a2b..12fa7545e49 100644 --- a/src/main/java/com/minecolonies/core/colony/events/raid/AbstractShipRaidEvent.java +++ b/src/main/java/com/minecolonies/core/colony/events/raid/AbstractShipRaidEvent.java @@ -290,7 +290,7 @@ public void onUpdate() } // Mark entities when spies exist - if (colony.getRaiderManager().areSpiesEnabled()) + if (colony.getRaiderManager().areSpiesEnabled() || spawners.isEmpty()) { for (final Entity entity : getEntities()) { diff --git a/src/main/java/com/minecolonies/core/colony/events/raid/HordeRaidEvent.java b/src/main/java/com/minecolonies/core/colony/events/raid/HordeRaidEvent.java index 41a6c1e6c9b..2f015b9ec41 100644 --- a/src/main/java/com/minecolonies/core/colony/events/raid/HordeRaidEvent.java +++ b/src/main/java/com/minecolonies/core/colony/events/raid/HordeRaidEvent.java @@ -10,13 +10,13 @@ import com.minecolonies.api.entity.citizen.happiness.StaticHappinessSupplier; import com.minecolonies.api.entity.mobs.AbstractEntityRaiderMob; import com.minecolonies.api.entity.mobs.RaiderMobUtils; -import com.minecolonies.core.entity.pathfinding.pathresults.PathResult; import com.minecolonies.api.sounds.RaidSounds; import com.minecolonies.api.util.*; import com.minecolonies.api.util.MessageUtils.MessagePriority; import com.minecolonies.api.util.constant.NbtTagConstants; import com.minecolonies.core.colony.events.raid.barbarianEvent.Horde; import com.minecolonies.core.colony.events.raid.pirateEvent.ShipBasedRaiderUtils; +import com.minecolonies.core.entity.pathfinding.pathresults.PathResult; import com.minecolonies.core.network.messages.client.PlayAudioMessage; import net.minecraft.core.BlockPos; import net.minecraft.nbt.CompoundTag; @@ -474,7 +474,7 @@ public void onUpdate() continue; } - if (colony.getRaiderManager().areSpiesEnabled()) + if (colony.getRaiderManager().areSpiesEnabled() || horde.numberOfBosses + horde.numberOfRaiders + horde.numberOfArchers < Math.round(horde.initialSize * 0.15)) { ((LivingEntity) entity).addEffect(new MobEffectInstance(MobEffects.GLOWING, 550)); } diff --git a/src/main/java/com/minecolonies/core/entity/citizen/CitizenCombatTracker.java b/src/main/java/com/minecolonies/core/entity/citizen/CitizenCombatTracker.java index 0b37d71331c..b5bf07c5886 100644 --- a/src/main/java/com/minecolonies/core/entity/citizen/CitizenCombatTracker.java +++ b/src/main/java/com/minecolonies/core/entity/citizen/CitizenCombatTracker.java @@ -44,7 +44,7 @@ public Component getDeathMessage() else { nameComponent = Component.translatable( - TranslationConstants.COLONIST_DESC, + TranslationConstants.CITIZEN_DEATH_DESC, citizen.getCitizenData().getName()); } //CombatTracker#getDeathMessage diff --git a/src/main/resources/assets/minecolonies/lang/manual_en_us.json b/src/main/resources/assets/minecolonies/lang/manual_en_us.json index 443cee0144d..dad859bf11b 100644 --- a/src/main/resources/assets/minecolonies/lang/manual_en_us.json +++ b/src/main/resources/assets/minecolonies/lang/manual_en_us.json @@ -283,7 +283,7 @@ "block.blockhuttownhall.messagemaxsize.config": "%d has reached its max size. Edit the config file to be able to get more.", "block.blockhuttownhall.messagemaxsize.research": "%d has reached its max size. You can get more by completing the research in the University.", - "block.blockhuttownhall.messagecolonistdesc": "The colonist %s", + "block.blockhuttownhall.messagecitizendeathdesc": "Citizen %s", "block.blockhuttownhall.messagecolonistgravelocation": "Their death position is %d %d %d. ", "block.blockhuttownhall.messageinvalidworld": "You can't place a Town Hall in this world type", "block.blockhuttownhall.messagetooclose": "Too close to existing Town Hall", @@ -1057,7 +1057,7 @@ "com.minecolonies.coremod.gui.warehouse.upgrade.disabled.1": "Rack upgrade requires", "com.minecolonies.coremod.gui.warehouse.upgrade.disabled.2": "Warehouse Level %s", "com.minecolonies.coremod.gui.auto.hire.warning": "Turn the hiring mode of this building (or colony) to manual to hire or fire workers manually", - "com.minecolonies.coremod.citizens.nospace": "Colonists can't arrive at your colony because there is not enough space at pos X:%d Y:%d Z:%d!", + "com.minecolonies.coremod.citizens.nospace": "New citizens cannot arrive at your colony because there is not enough space at pos X:%d Y:%d Z:%d!", "entity.pirate": "Pirate", "entity.archerpirate": "Archer Pirate", @@ -1427,7 +1427,7 @@ "com.minecolonies.coremod.research.unlocktoupgrade": "Upgrading to level %s requires you to complete a research at the University!", "com.minecolonies.coremod.research.item1": "§cThe %s §crequires research", "com.minecolonies.coremod.research.item2": "§cat the University to be built.", - "com.minecolonies.coremod.research.available": "Your colonists have found the precursors to '%s' research.", + "com.minecolonies.coremod.research.available": "Research on %s is now underway and advancing", "com.minecolonies.coremod.research.locked": "Locked.", "com.minecolonies.coremod.research.undo.progress": "Cancel Research?", "com.minecolonies.coremod.research.undo.progress.tooltip": "A canceled research will lose all progress and will NOT refund items.", @@ -1495,7 +1495,7 @@ "com.minecolonies.coremod.info.cook.0.name": "Introduction", "com.minecolonies.coremod.info.cook.0": "The Cook is part of the food production of your colony. The Cook supplies all your citizens with food and will cook meat and potatoes, as well as other cooked food that only needs a furnace.\n When a citizen gets hungry, they will go to the Cook to get something to eat.", "com.minecolonies.coremod.info.cook.1.name": "FAQ", - "com.minecolonies.coremod.info.cook.1": "Now let's cover some frequently asked questions:\n\n Q 1. The Cook is asking for items that are already cooked, is this normal?\n A 1. You can provide pre-cooked items for the Cook to distribute to your colonists.", + "com.minecolonies.coremod.info.cook.1": "Now let's cover some frequently asked questions:\n\n Q 1. The Cook is asking for items that are already cooked, is this normal?\n A 1. You can provide pre-cooked items for the Cook to distribute to your citizens.", "com.minecolonies.coremod.info.cook.2.name": "Leveling", "com.minecolonies.coremod.info.cook.2": "As all workers do, the Cook levels up while working.\n At higher levels, a Cook's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.", @@ -1615,7 +1615,7 @@ "com.minecolonies.coremod.jei.chanceskill.tip": "§e%d%% base chance §a+ skill modifier", "com.minecolonies.coremod.jei.chancenegskill.tip": "§e%d%% base chance §c- skill modifier", "com.minecolonies.coremod.jei.conditions.tip": "§bSpecial conditions apply", - "com.minecolonies.coremod.jei.tools": "Colonist Tools and Armor", + "com.minecolonies.coremod.jei.tools": "Citizen Tools and Armor", "com.minecolonies.coremod.jei.alchemist": "Brews potions; also gathers mistletoe and netherwart.", "com.minecolonies.coremod.jei.baker": "Bakes bread, and other things at higher levels. Can be taught extra recipes starting at level 3.", "com.minecolonies.coremod.jei.beekeeper": "Takes care of beehives, harvesting either honey or honeycomb.", @@ -1654,10 +1654,10 @@ "com.minecolonies.coremod.journeymap.options.borderminimapstyle": "Minimap Border", "com.minecolonies.coremod.journeymap.options.deathpoints": "Deathpoints", "com.minecolonies.coremod.journeymap.options.colonyname": "Show Colony Name", - "com.minecolonies.coremod.journeymap.options.colonistnameminimap": "Show Colonist Names on Minimap", - "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen": "Show Colonist Names on Fullscreen Map", - "com.minecolonies.coremod.journeymap.options.colonisttooltips": "Show Colonist Tooltips", - "com.minecolonies.coremod.journeymap.options.colonistteam": "Colonists use Team Color", + "com.minecolonies.coremod.journeymap.options.colonistnameminimap": "Show Citizen Names on Minimap", + "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen": "Show Citizen Names on Fullscreen Map", + "com.minecolonies.coremod.journeymap.options.colonisttooltips": "Show Citizen Tooltips", + "com.minecolonies.coremod.journeymap.options.colonistteam": "Citizens use Team Color", "com.minecolonies.coremod.journeymap.options.guards": "Show Guards", "com.minecolonies.coremod.journeymap.options.citizens": "Show Citizens", "com.minecolonies.coremod.journeymap.options.visitors": "Show Visitors", @@ -1665,12 +1665,12 @@ "com.minecolonies.coremod.journeymap.options.category.tooltip": "Map display options for MineColonies", "com.minecolonies.coremod.journeymap.options.borderfullscreenstyle.tooltip": "Colony border display style for the fullscreen and web maps", "com.minecolonies.coremod.journeymap.options.borderminimapstyle.tooltip": "Colony border display style for the minimap", - "com.minecolonies.coremod.journeymap.options.deathpoints.tooltip": "Shows a waypoint at the gravesite of a recently deceased colonist", + "com.minecolonies.coremod.journeymap.options.deathpoints.tooltip": "Shows a waypoint at the gravesite of a recently deceased citizen", "com.minecolonies.coremod.journeymap.options.colonyname.tooltip": "Shows the colony name in the fullscreen and web maps", - "com.minecolonies.coremod.journeymap.options.colonistnameminimap.tooltip": "When ticked, shows the names of colonists and visitors in the minimap", - "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen.tooltip": "When ticked, shows the names of colonists and visitors in the fullscreen map", - "com.minecolonies.coremod.journeymap.options.colonisttooltips.tooltip": "When ticked, shows the name and job of a colonist you're pointing at in the fullscreen map (useful when names are disabled)", - "com.minecolonies.coremod.journeymap.options.colonistteam.tooltip": "When ticked, colonists (but not visitors) will appear in the map radar using the colony color. Otherwise they'll use the standard neutral/hostile color", + "com.minecolonies.coremod.journeymap.options.colonistnameminimap.tooltip": "When ticked, shows the names of citizens and visitors in the minimap", + "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen.tooltip": "When ticked, shows the names of citizens and visitors in the fullscreen map", + "com.minecolonies.coremod.journeymap.options.colonisttooltips.tooltip": "When ticked, shows the name and job of a citizen you're pointing at in the fullscreen map (useful when names are disabled)", + "com.minecolonies.coremod.journeymap.options.colonistteam.tooltip": "When ticked, citizens (but not visitors) will appear in the map radar using the colony color. Otherwise they'll use the standard neutral/hostile color", "com.minecolonies.coremod.journeymap.options.guards.tooltip": "When ticked, guards will be shown on the map (may be useful to hide non-guards during a raid)", "com.minecolonies.coremod.journeymap.options.citizens.tooltip": "When ticked, non-guard citizens will be shown on the map", "com.minecolonies.coremod.journeymap.options.visitors.tooltip": "When ticked, visitors will be shown on the map", @@ -1741,7 +1741,7 @@ "com.minecolonies.coremod.entity.citizen.no.idleatjob": "I'm idle at my job because of missing items, please take care of that!", "com.minecolonies.coremod.entity.citizen.demands.idleatjob": "I've been unable to work for more than two weeks already! Do something!", "com.minecolonies.coremod.entity.citizen.no.slepttonight": "I didn't have enough time to go to sleep in the last three days!", - "com.minecolonies.coremod.entity.citizen.sleep": "All colonists are tucked into bed.", + "com.minecolonies.coremod.entity.citizen.sleep": "All citizens are tucked into bed.", "com.minecolonies.coremod.entity.citizen.raining": "I don't like staying out in the rain, my clothes are gonna get wet.", "com.minecolonies.coremod.entity.citizen.raid": "Help! The colony is being raided. I am running for shelter.", "com.minecolonies.coremod.entity.citizen.sleeping": "zZzz... I want to sleep... Why are you bothering me?", @@ -1768,22 +1768,22 @@ "com.minecolonies.coremod.gui.townhall.happiness.raidwithoutdeath": "Raids without Deaths", "com.minecolonies.coremod.gui.townhall.happiness.slepttonight": "Getting Sleep", - "com.minecolonies.coremod.gui.townhall.happiness.desc.homelessness": "Increases happiness if colonists have housing, and for higher-level housing.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.unemployment": "Increases happiness if colonists have a job, and for higher-level work buildings.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.health": "Decreases happiness if colonists are sick.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.idleatjob": "Decreases happiness if colonists are unable to work due to missing tools or farmer fields.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.homelessness": "Increases happiness if citizens have housing, and for higher-level housing.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.unemployment": "Increases happiness if citizens have a job, and for higher-level work buildings.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.health": "Decreases happiness if citizens are sick.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.idleatjob": "Decreases happiness if citizens are unable to work due to missing tools or farmer fields.", "com.minecolonies.coremod.gui.townhall.happiness.desc.quest": "Altered happiness because of quest participation.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.school": "Increases happiness for child colonists if they are assigned to a school.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.school": "Increases happiness for child citizens if they are assigned to a school.", "com.minecolonies.coremod.gui.townhall.happiness.desc.security": "Increases happiness as more guards are employed at the colony.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.social": "Decreases happiness if fellow colonists are unhappy due to sickness, unemployment, homelessness, or starvation.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.saturation": "Increases happiness as colonists are well-fed.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.social": "Decreases happiness if fellow citizens are unhappy due to sickness, unemployment, homelessness, or starvation.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.saturation": "Increases happiness as citizens are well-fed.", "com.minecolonies.coremod.gui.townhall.happiness.desc.mysticalsite": "Increases happiness if the colony has a Mystical Site, based on that Site's level.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.damage": "Decreases happiness if colonists have been injured recently.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.death": "Decreases happiness if colonists have died recently.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.damage": "Decreases happiness if citizens have been injured recently.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.death": "Decreases happiness if citizens have died recently.", "com.minecolonies.coremod.gui.townhall.happiness.desc.raidwithoutdeath": "Increases happiness if the colony has survived a raid without a civilian death recently.", - "com.minecolonies.coremod.gui.townhall.happiness.desc.slepttonight": "Increases happiness if civilian colonists have been able to sleep recently.", + "com.minecolonies.coremod.gui.townhall.happiness.desc.slepttonight": "Increases happiness if civilian citizens have been able to sleep recently.", "com.minecolonies.coremod.gui.back": "Back", "com.minecolonies.coremod.research.research.maxunlocked": "Max 1 Level 6 per branch", "com.minecolonies.coremod.research.research.or": "or", @@ -2293,7 +2293,7 @@ "item.minecolonies.magicpotion": "Magic Potion", "minecolonies:builder.job.desc": "Constructs buildings and decorations.", - "minecolonies:deliveryman.job.desc": "Delivers requested items and blocks to players and colonists.", + "minecolonies:deliveryman.job.desc": "Delivers requested items and blocks to players and citizens.", "minecolonies:miner.job.desc": "Mines out a shaft system under the colony, gathering blocks and ores. Can be a dangerous job.", "minecolonies:quarrier.job.desc": "Requires a Quarry building to mine a large hole. Safe job, but mostly returns common resources.", "minecolonies:lumberjack.job.desc": "Cuts down trees and replants them based on the configured specifications.", @@ -2301,7 +2301,7 @@ "minecolonies:undertaker.job.desc": "Digs up citizens graves to get their items, with a chance to resurrect them.", "minecolonies:fisherman.job.desc": "Spends most of the time fishing at a pond, river or lake.", "minecolonies:baker.job.desc": "Handles all wheat-based recipes. Knows some special bread recipes.", - "minecolonies:cook.job.desc": "Handles most of the cooking and hands out food to colonists.", + "minecolonies:cook.job.desc": "Handles most of the cooking and hands out food to citizens.", "minecolonies:shepherd.job.desc": "Shears sheep and controls the size of the flock.", "minecolonies:cowboy.job.desc": "Milks and breeds cows to get milk, leather, and raw beef.", "minecolonies:swineherder.job.desc": "Provides the colony with pork.", @@ -2319,7 +2319,7 @@ "minecolonies:crusher.job.desc": "Crushes cobble to gravel, gravel to sand, and sand to clay.", "minecolonies:sifter.job.desc": "Sifts through a variety of materials to find goodies.", "minecolonies:florist.job.desc": "Plants a large variety of flowers for the colony.", - "minecolonies:enchanter.job.desc": "Gathers mana by observing others. Enchants colonist tools and creates enchanting books.", + "minecolonies:enchanter.job.desc": "Gathers mana by observing others. Enchants citizen tools and creates enchanting books.", "minecolonies:researcher.job.desc": "Researches the topics the player selects.", "minecolonies:healer.job.desc": "Heals wounded entities and provides cures for the sick.", "minecolonies:pupil.job.desc": "Sits around and learns from the material provided by the teacher.", @@ -2401,56 +2401,58 @@ "com.minecolonies.coremod.hut.cost": "Requires 1 %s Block in Inventory", "com.minecolonies.coremod.blueprint.placement": "Assign to Builder", - "com.minecolonies.building.miner.desc": "Digs into the Ground for Ores and Stones. Not Yours.", - "com.minecolonies.building.farmer.desc": "Plants and Harvests Crops. Has A Green Thumb.", - "com.minecolonies.building.fisherman.desc": "Ef-fish-iently Fishes Fish (and Ocean Loot).", - "com.minecolonies.building.shepherd.desc": "Breeds, Shears, and 'Harvests' Sheep. Not Baa-d at Their Job.", - "com.minecolonies.building.swineherder.desc": "Handles the Pigs for Your Colony, You Swine!", - "com.minecolonies.building.cowboy.desc": "Breeds, Milks, and Moo-ves Cows into Its Inventory (as Beef and Leather).", - "com.minecolonies.building.chickenherder.desc": "Egg-cellently Breeds and 'Harvests' Chickens.", - "com.minecolonies.building.rabbithutch.desc": "Hop-pily Produces Rabbits and Rabbit Drops.", - "com.minecolonies.building.stonesmeltery.desc": "Processes Stone-type Blocks in a Furnace. Get It While It's Hot!", - "com.minecolonies.building.beekeeper.desc": "Breeds Bees and Harvests Honey. Have You Heard the Buzz about This Sweet Job?", - "com.minecolonies.building.residence.desc": "There's No Place Like Home (for Your Colonists).", - "com.minecolonies.building.tavern.desc": "Kind of Like Houses, but Cheaper. Also Attracts Visitors.", - "com.minecolonies.building.builder.desc": "Builds All of the Buildings. Not Always Named Bob.", - "com.minecolonies.building.lumberjack.desc": "Gathers and Plants Trees. Wood Strip Logs if Axed, as well.", - "com.minecolonies.building.mysticalsite.desc": "~Spooky~ Tourist Trap That Makes Colonists Happy", - "com.minecolonies.building.florist.desc": "A Florist, by Any Other Name, Would Still Plant and Harvest Flowers.", - "com.minecolonies.building.townhall.desc": "Central Administration for Colony-Wide Decisions.", - "com.minecolonies.building.archery.desc": "Teaches Archers-To-Be to Take a Bow.", - "com.minecolonies.building.combatacademy.desc": "Teaches Knights-To-Be Which End is the Pointy End.", - "com.minecolonies.building.sawmill.desc": "Turns Logs into Wood-based Products. Source: I Saw It Online.", - "com.minecolonies.building.blacksmith.desc": "Hammers Out The Details of Making Tools, Weapons, and Armor.", - "com.minecolonies.building.stonemason.desc": "Not Michelangelo, but Can Still Craft Stone-based Items", - "com.minecolonies.building.hospital.desc": "Heals Colonists from Illness. There's a Doctor In This House!", - "com.minecolonies.building.school.desc": "Teaches Children to Be Smarter! No Standardized Tests, Either!", - "com.minecolonies.building.mechanic.desc": "Crafts All the Other Stuff No One Else Can.", - "com.minecolonies.building.fletcher.desc": "Crafts Wool-, String-, and Leather-based Items. Really Ties It Together.", - "com.minecolonies.building.dyer.desc": "Fulfills All Your Colorful Needs.", - "com.minecolonies.building.glassblower.desc": "Makes and Crafts Glass-based Items. Has Transparent Business Practices.", - "com.minecolonies.building.plantation.desc": "Plants Plants the Farmer Can't. Still Sustainable!", - "com.minecolonies.building.concretemixer.desc": "Makes Some Stuff and Derivatives. More Concretely, Concrete.", - "com.minecolonies.building.graveyard.desc": "Final Destination of Colonists that Met Too Many Raiders.", - "com.minecolonies.building.netherworker.desc": "Travels To the Nether Lands for Loot. No, You Don't Need To Learn Dutch.", - "com.minecolonies.building.guardtower.desc": "Protects and Expands Your Colony. Kind of Like Guard Dogs, but Human.", - "com.minecolonies.building.barrackstower.desc": "Part of the Barracks. Can House Many Guards.", - "com.minecolonies.building.warehouse.desc": "Ware You Can Store Everything Your Colonists Produce. Central Distribution, Too.", - "com.minecolonies.building.deliveryman.desc": "They Pick Things Up and Put Them Down. Needs a Warehouse.", - "com.minecolonies.building.university.desc": "Colonists Do Research Here. Proposal Funding Is Competitive, Though.", - "com.minecolonies.building.baker.desc": "Bakes Wheat into Tasty Goodies. Free Smells!", - "com.minecolonies.building.barracks.desc": "Protects Your Colony from Raiders.", - "com.minecolonies.building.cook.desc": "Feeds Your Colonists. Not Quite Michelin Star-Quality.", - "com.minecolonies.building.library.desc": "For Adults That Want to Learn More. Work Smarter, Then Harder!", - "com.minecolonies.building.smeltery.desc": "Processes Ores into Ingots. Really Heats Things Up.", - "com.minecolonies.building.crusher.desc": "Smashes Cobblestone To Make Finer Materials. Quite a Heavy Job.", - "com.minecolonies.building.sifter.desc": "Pans for Gold, Literal and Metaphorical, from Grainy Materials.", - "com.minecolonies.building.enchanter.desc": "Creates Enchantments and Scrolls out of Books. As Magical as Magnets!", - "com.minecolonies.building.composter.desc": "Turns Organic Materials Into Something Useful. Really Stinks To Work Here.", - "com.minecolonies.building.alchemist.desc": "Either Brews Potions Or Trouble. Witch is It?", - "com.minecolonies.building.simplequarry.desc": "It's a Big Hole. That's Its Hole Purpose. At Least You Get What Was in It.", - "com.minecolonies.building.mediumquarry.desc": "Does a Bigger Hole Mean Getting More or Less? Probably More.", - "com.minecolonies.coremod.structures.nocustomhuts": "The builder never heard of this blueprint for this building. Are you sure you handled this correctly?", + "com.minecolonies.building.miner.desc": "Creates a mining system to gather valuable stone and ore resources", + "com.minecolonies.building.farmer.desc": "Cultivates fields by planting and harvesting crops", + "com.minecolonies.building.fisherman.desc": "Catches fish and occasionally finds treasure or junk", + "com.minecolonies.building.shepherd.desc": "Breeds, feeds, and shears sheep to provide wool for the colony", + "com.minecolonies.building.swineherder.desc": "Handles swine to produce porkchop", + "com.minecolonies.building.cowboy.desc": "Handles cows to produce milk, leather, and beef", + "com.minecolonies.building.chickenherder.desc": "Handles chickens to produce feathers and eggs", + "com.minecolonies.building.rabbithutch.desc": "Handles rabbits to produce rabbit drops", + "com.minecolonies.building.stonesmeltery.desc": "Processes and refines various stone blocks through smelting in a furnace", + "com.minecolonies.building.beekeeper.desc": "Handles bees to produce honey through careful breeding and harvesting", + "com.minecolonies.building.residence.desc": "Provides housing for the colony’s citizens, offering them a place to live", + "com.minecolonies.building.tavern.desc": "Provides housing quarters for citizens and serves as a gathering spot for visitors", + "com.minecolonies.building.builder.desc": "Constructs and repairs colony buildings and decoration", + "com.minecolonies.building.lumberjack.desc": "Grows and cuts trees to harvest logs, and can strip bark from them", + "com.minecolonies.building.mysticalsite.desc": "A mysterious site that is known to enhance the colony's happiness", + "com.minecolonies.building.florist.desc": "Cultivates and collects a variety of flowers for the colony", + "com.minecolonies.building.townhall.desc": "Central Administration for Colony Management", + "com.minecolonies.building.archery.desc": "Trains citizens in archery skills to become proficient archers", + "com.minecolonies.building.combatacademy.desc": "Trains citizens in swordsmanship to become proficient knights", + "com.minecolonies.building.sawmill.desc": "Crafts various items using wooden materials", + "com.minecolonies.building.blacksmith.desc": "Crafts tools, armor, and other items using metal materials", + "com.minecolonies.building.stonemason.desc": "Crafts tools and items using stone materials", + "com.minecolonies.building.hospital.desc": "Cures diseases and treats injuries", + "com.minecolonies.building.school.desc": "Educates children, enhancing their intelligence and knowledge", + "com.minecolonies.building.mechanic.desc": "Crafts advanced devices using redstone and handles unique recipes", + "com.minecolonies.building.fletcher.desc": "Crafts items using wool, string, and leather materials", + "com.minecolonies.building.dyer.desc": "Crafts and colors items using dyes", + "com.minecolonies.building.glassblower.desc": "Crafts and smelts items using glass materials", + "com.minecolonies.building.plantation.desc": "Cultivates plants such as bamboo, cactus, and sugarcane, and crafts items from these materials", + "com.minecolonies.building.concretemixer.desc": "Crafts concrete powder and concrete blocks", + "com.minecolonies.building.graveyard.desc": "Retrieves and cares for the graves of deceased citizens", + "com.minecolonies.building.netherworker.desc": "Gathers resources from the dangerous Nether, with necessary supplies and precautions", + "com.minecolonies.building.guardtower.desc": "Houses a guard to defend the colony and claims extra land for use", + "com.minecolonies.building.barrackstower.desc": "Houses many guards to defend the colony", + "com.minecolonies.building.warehouse.desc": "Stores and distributes resources throughout the colony with the help of couriers", + "com.minecolonies.building.deliveryman.desc": "Handles resource distribution and collection between the warehouse and other workers", + "com.minecolonies.building.university.desc": "Enables technology research led by skilled researchers", + "com.minecolonies.building.baker.desc": "Crafts various food items, including bread and cakes", + "com.minecolonies.building.barracks.desc": "Enables hiring a large number of guards and strengthens colony protection", + "com.minecolonies.building.cook.desc": "Serves food to hungry citizens", + "com.minecolonies.building.library.desc": "Provides a study place to improve the intelligence of adult citizens", + "com.minecolonies.building.smeltery.desc": "Processes ore to produce ingots through smelting", + "com.minecolonies.building.crusher.desc": "Crushes and grinds resources into finer materials", + "com.minecolonies.building.sifter.desc": "Sifts through soil to find valuable resources like gems and ingots", + "com.minecolonies.building.enchanter.desc": "Enhances books with enchantments and produces magical scrolls", + "com.minecolonies.building.composter.desc": "Composts organic materials into compost or dirt", + "com.minecolonies.building.alchemist.desc": "Brews potions and cultivates netherwart and mistletoe", + "com.minecolonies.building.simplequarry.desc": "Small excavation area for a quarrier, used for mining and extracting stones", + "com.minecolonies.building.mediumquarry.desc": "Large excavation area for a quarrier, used for mining and extracting stones", + "com.minecolonies.building.kitchen.desc": "Prepares unique and tasty dishes your citizens will appreciate", + + "com.minecolonies.coremod.structures.nocustomhuts": "The builder has never heard of this blueprint for this building. Are you sure you handled this correctly?", "com.minecolonies.coremod.structures.nocustomcamps": "Ehrmm? This is not a valid supplycamp!", "com.minecolonies.coremod.structures.buildingmissing": "The builder had a problem locating this blueprint, please try again.", @@ -2514,7 +2516,7 @@ "com.minecolonies.coremod.questobjectives.research": "I am waiting for the research %s to be completed at the university!", "com.minecolonies.coremod.gui.townhall.patreon": "Patreon", - "com.minecolonies.coremod.gui.townhall.patreon.hover": "Unlock Custom Colonist Skins, Name Packs and get Access to Official Servers", + "com.minecolonies.coremod.gui.townhall.patreon.hover": "Unlock Custom Citizen Skins, Name Packs and get Access to Official Servers", "com.minecolonies.coremod.placement.outofcolony": "Error on placement! Building or Decoration partially outside of the colony!", "com.minecolonies.coremod.placement.noperm": "Error on placement! You don't have the permission in this colony!", "com.minecolonies.coremod.placement.townhalltooclose": "Error on placement! You are too close to an existing colony!",