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book_parser.py
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book_parser.py
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#!/usr/bin/env python
import chess, chess.pgn
import numpy
import sys
import os, time
import multiprocessing
import itertools
import random
import h5py
DATA_FOLDER = 'data'
if not os.path.isdir( DATA_FOLDER ) :
sys.exit(DATA_FOLDER + ' is not accessible')
def read_games(fn):
data = [i.strip() for i in open(fn).readlines() if not i.startswith('#')]
for g in data :
yield g
def bb2array(b, flip=False):
x = numpy.zeros(64, dtype=numpy.int8)
# for pos, piece in enumerate(b.pieces()): # broken in pychess v0.13.2, hence the next two lines
for pos in range(64) :
piece = b.piece_type_at(pos)
# don't do that for bitboards
# if piece == 2 : piece = 3
# if piece == 5 : piece = 10 # increase values for q/k
# if piece == 6 : piece = 100
if piece :
color = int(bool(b.occupied_co[chess.BLACK] & chess.BB_SQUARES[pos]))
col = int(pos % 8)
row = int(pos / 8)
if flip:
row = 7-row
color = 1 - color
#piece = color*7 + piece
#x[row * 8 + col] = piece
# x[row * 8 + col] = -piece if color else piece
x[row * 8 + col] = (piece+6) if color else piece
return numpy.array(x).reshape((8,8))
def spread( b, limit ) :
x = numpy.zeros(64 * limit, dtype=numpy.bool)
bb = b.reshape(64)
for i in range(64) :
val = bb[i]
assert( val >= 0 )
if val == 0 : continue
if val > limit : val = limit
x[i + 64 * (val-1)] = True
return x.reshape((-1,8,8))
def attacks( b, side ) :
x = []
for i in range(64) :
x.append( bin(b.attackers( side, i)).count('1') )
return numpy.array(x).reshape((8,8))
letters = { 'a' : 1, 'b' : 2, 'c' : 3, 'd' : 4, 'e' : 5, 'f' : 6, 'g' : 7, 'h' : 8 }
numbers = { '1' : 1, '2' : 2, '3' : 3, '4' : 4, '5' : 5, '6' : 6, '7' : 7, '8' : 8 }
def numeric_notation( move ) :
m = numpy.zeros( 4, dtype=numpy.int8)
m[0] = letters[move[0]]
m[1] = numbers[move[1]]
m[2] = letters[move[2]]
m[3] = numbers[move[3]]
return m
def parse_game(g):
fen, moves = g.split('{')
board = chess.Board( fen )
moves = [m.split(':') for m in moves[:-1].split(', ') if len(m) > 1]
result = []
for m in moves :
board.push_san( m[0] )
brd = spread( bb2array(board), 12 )
aw = spread( attacks( board, chess.WHITE), 8)
ab = spread( attacks( board, chess.BLACK), 8)
result.append( (numpy.vstack( [brd, aw, ab] ), float(m[1]) / 1000.0 / 100.0) )
# result.append( (numpy.array( [bb2array(board), attacks( board, chess.WHITE), -attacks( board, chess.BLACK)]), float(m[1]) / 1000.0) )
board.pop()
return result
def read_all_games(fn_in, fn_out):
g = h5py.File(fn_out, 'w')
X = g.create_dataset('x', (0, 28 * 8), dtype='b', maxshape=(None, 28 * 8), chunks=True) # dtype='b'
M = g.create_dataset('m', (0, 1), dtype='float32', maxshape=(None, 1), chunks=True)
size = 0
line = 0
for game in read_games(fn_in):
game = parse_game(game)
if game is None:
continue
for x, m in game :
if line + 1 >= size:
g.flush()
size = 2 * size + 1
print 'resizing to', size
[d.resize(size=size, axis=0) for d in (X, M)]
X[line] = numpy.packbits(x)
M[line] = m
line += 1
print 'shrink to', line
[d.resize(size=line, axis=0) for d in (X, M)] # shrink to fit
g.close()
def read_all_games_2(a):
return read_all_games(*a)
def parse_dir():
files = []
for fn_in in os.listdir('.'):
#print fn_in,
if not fn_in.endswith('.txt'):
continue
if not fn_in.startswith('ficsgamesdb_'):
continue
fn_out = os.path.join(DATA_FOLDER, fn_in.replace('.txt', '.hdf5'))
if not os.path.exists(fn_out) :
files.append((fn_in, fn_out))
print files
if len(files) :
pool = multiprocessing.Pool()
pool.map(read_all_games_2, files)
pool.close()
#read_all_games( files[0][0], files[0][1] )
def pretty_time( t ) :
if t > 86400 :
return '%.2fd' % (t / 86400)
if t > 3600 :
return '%.2fh' % (t / 3600)
if t > 60 :
return '%.2fm' % (t / 60)
return '%.2fs' % t
if __name__ == '__main__':
start = time.time()
parse_dir()
print 'done in', pretty_time(time.time() - start)